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import gradio as gr | |
import random | |
class LotterySystem: | |
def __init__(self): | |
self.items = [] | |
def add_item(self, item): | |
if item.strip(): | |
self.items.append(item.strip()) | |
return f"已添加: {item}\n當前選項: {', '.join(self.items)}" | |
return "請輸入有效的選項" | |
def draw_lottery(self): | |
if self.items: | |
result = random.choice(self.items) | |
return f"抽籤結果: {result}" | |
return "請先添加一些選項" | |
def get_items(self): | |
return f"當前選項: {', '.join(self.items)}" | |
lottery = LotterySystem() | |
def add_item_interface(item): | |
return lottery.add_item(item) | |
def draw_lottery_interface(): | |
return lottery.draw_lottery() | |
def get_items_interface(): | |
return lottery.get_items() | |
with gr.Blocks(title="抽籤系統") as demo: | |
gr.Markdown("# 抽籤系統") | |
with gr.Row(): | |
input_item = gr.Textbox(label="輸入選項") | |
add_button = gr.Button("添加選項") | |
output_add = gr.Textbox(label="添加結果") | |
add_button.click(add_item_interface, inputs=input_item, outputs=output_add) | |
draw_button = gr.Button("抽籤") | |
output_draw = gr.Textbox(label="抽籤結果") | |
draw_button.click(draw_lottery_interface, outputs=output_draw) | |
show_items_button = gr.Button("顯示所有選項") | |
output_items = gr.Textbox(label="當前選項") | |
show_items_button.click(get_items_interface, outputs=output_items) | |
demo.launch() |