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import gradio as gr
import random

class LotterySystem:
    def __init__(self):
        self.items = []

    def add_item(self, item):
        if item.strip():
            self.items.append(item.strip())
            return f"已添加: {item}\n當前選項: {', '.join(self.items)}"
        return "請輸入有效的選項"

    def draw_lottery(self):
        if self.items:
            result = random.choice(self.items)
            return f"抽籤結果: {result}"
        return "請先添加一些選項"

    def get_items(self):
        return f"當前選項: {', '.join(self.items)}"

lottery = LotterySystem()

def add_item_interface(item):
    return lottery.add_item(item)

def draw_lottery_interface():
    return lottery.draw_lottery()

def get_items_interface():
    return lottery.get_items()

with gr.Blocks(title="抽籤系統") as demo:
    gr.Markdown("# 抽籤系統")
    
    with gr.Row():
        input_item = gr.Textbox(label="輸入選項")
        add_button = gr.Button("添加選項")
    
    output_add = gr.Textbox(label="添加結果")
    add_button.click(add_item_interface, inputs=input_item, outputs=output_add)
    
    draw_button = gr.Button("抽籤")
    output_draw = gr.Textbox(label="抽籤結果")
    draw_button.click(draw_lottery_interface, outputs=output_draw)
    
    show_items_button = gr.Button("顯示所有選項")
    output_items = gr.Textbox(label="當前選項")
    show_items_button.click(get_items_interface, outputs=output_items)

demo.launch()