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99a6832fcc4d-1 | Integration tests are written using the integration_test package, provided
by the SDK.
In this recipe, learn how to test a counter app. It demonstrates
how to setup integration tests, how to verify specific text is displayed
by the app, how to tap specific widgets, and how to run integration tests.
This recipe uses the following steps:
Create an app to test.
Add the integration_test dependency.
Create the test files.
Write the integration test.
Run the integration test.
1. Create an app to test
First, create an app for testing. In this example,
test the counter app produced by the flutter create
command. This app allows a user to tap on a button
to increase a counter.
2. Add the integration_test dependency | https://docs.flutter.dev/cookbook/testing/integration/introduction/index.html |
99a6832fcc4d-2 | 2. Add the integration_test dependency
Next, use the integration_test and flutter_test packages
to write integration tests. Add these dependencies to the dev_dependencies
section of the app’s pubspec.yaml file, specifying the Flutter SDK as the
location of the package.
dev_dependencies
integration_test
sdk
flutter
flutter_test
sdk
flutter
3. Create the test files
Create a new directory, integration_test, with an empty app_test.dart file:
4. Write the integration test
Now you can write tests. This involves three steps:
Initialize IntegrationTestWidgetsFlutterBinding, a singleton service that
executes tests on a physical device.
Interact and tests widgets using the WidgetTester class.
Test the important scenarios.
5. Run the integration test | https://docs.flutter.dev/cookbook/testing/integration/introduction/index.html |
99a6832fcc4d-3 | Test the important scenarios.
5. Run the integration test
The process of running the integration tests varies depending on the platform
you are testing against. You can test against a mobile platform or the web.
5a. Mobile
To test on a real iOS / Android device, first connect the device and run the
following command from the root of the project:
flutter test integration_test/app_test.dart
Or, you can specify the directory to run all integration tests:
flutter test integration_test
This command runs the app and integration tests on the target device. For more
information, see the Integration testing page.
5b. Web
To get started testing in a web browser, Download ChromeDriver.
Next, create a new directory named test_driver containing a new file
named integration_test.dart:
Launch chromedriver as follows: | https://docs.flutter.dev/cookbook/testing/integration/introduction/index.html |
99a6832fcc4d-4 | Launch chromedriver as follows:
chromedriver --port=4444
From the root of the project, run the following command:
flutter drive \
--driver=test_driver/integration_test.dart \
--target=integration_test/app_test.dart \
-d chrome
For a headless testing experience, you can also run flutter drive
with web-server as the target device identifier as follows:
flutter drive \
--driver=test_driver/integration_test.dart \
--target=integration_test/app_test.dart \
-d web-server
Take a picture using the camera
Performance profiling | https://docs.flutter.dev/cookbook/testing/integration/introduction/index.html |
c4c5e06d254c-0 | An introduction to integration testing
An introduction to unit testing
Performance profiling
Cookbook
Testing
Integration
Performance profiling
1. Write a test that scrolls through a list of items
2. Record the performance of the app
3. Save the results to disk
4. Run the test
5. Review the results
Summary example
Complete example
When it comes to mobile apps, performance is critical to user experience.
Users expect apps to have smooth scrolling and meaningful animations free of
stuttering or skipped frames, known as “jank.” How to ensure that your app
is free of jank on a wide variety of devices? | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-1 | There are two options: first, manually test the app on different devices.
While that approach might work for a smaller app, it becomes more
cumbersome as an app grows in size. Alternatively, run an integration
test that performs a specific task and records a performance timeline.
Then, examine the results to determine whether a specific section of
the app needs to be improved.
In this recipe, learn how to write a test that records a performance
timeline while performing a specific task and saves a summary of the
results to a local file.
This recipe uses the following steps:
Write a test that scrolls through a list of items.
Record the performance of the app.
Save the results to disk.
Run the test.
Review the results.
1. Write a test that scrolls through a list of items | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-2 | 1. Write a test that scrolls through a list of items
In this recipe, record the performance of an app as it scrolls through a
list of items. To focus on performance profiling, this recipe builds
on the Scrolling recipe in widget tests.
Follow the instructions in that recipe to create an app and write a test to
verify that everything works as expected.
2. Record the performance of the app
Next, record the performance of the app as it scrolls through the
list. Perform this task using the traceAction()
method provided by the IntegrationTestWidgetsFlutterBinding class.
This method runs the provided function and records a Timeline
with detailed information about the performance of the app. This example
provides a function that scrolls through the list of items,
ensuring that a specific item is displayed. When the function completes,
the traceAction() creates a report data Map that contains the Timeline.
3. Save the results to disk | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-3 | 3. Save the results to disk
Now that you’ve captured a performance timeline, you need a way to review it.
The Timeline object provides detailed information about all of the events
that took place, but it doesn’t provide a convenient way to review the results.
Therefore, convert the Timeline into a TimelineSummary.
The TimelineSummary can perform two tasks that make it easier
to review the results:
Writing a json document on disk that summarizes the data contained
within the Timeline. This summary includes information about the
number of skipped frames, slowest build times, and more.
Saving the complete Timeline as a json file on disk.
This file can be opened with the Chrome browser’s
tracing tools found at chrome://tracing.
To capture the results, create a file named perf_driver.dart
in the test_driver folder and add the following code: | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-4 | The integrationDriver function has a responseDataCallback
which you can customize.
By default, it writes the results to the integration_response_data.json file,
but you can customize it to generate a summary like in this example.
4. Run the test
After configuring the test to capture a performance Timeline and save a
summary of the results to disk, run the test with the following command:
The --profile option means to compile the app for the “profile mode”
rather than the “debug mode”, so that the benchmark result is closer to
what will be experienced by end users.
Note:
Run the command with --no-dds when running on a mobile device or emulator.
This option disables the Dart Development Service (DDS), which won’t
be accessible from your computer.
5. Review the results
After the test completes successfully, the build directory at the root of
the project contains two files: | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-5 | scrolling_summary.timeline_summary.json contains the summary. Open
the file with any text editor to review the information contained
within. With a more advanced setup, you could save a summary every
time the test runs and create a graph of the results.
scrolling_timeline.timeline.json contains the complete timeline data.
Open the file using the Chrome browser’s tracing tools found at
chrome://tracing. The tracing tools provide a
convenient interface for inspecting the timeline data to discover
the source of a performance issue.
Summary example
"average_frame_build_time_millis"
4.2592592592592595
"worst_frame_build_time_millis"
21.0
"missed_frame_build_budget_count"
"average_frame_rasterizer_time_millis" | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-6 | "average_frame_rasterizer_time_millis"
5.518518518518518
"worst_frame_rasterizer_time_millis"
51.0
"missed_frame_rasterizer_budget_count"
10
"frame_count"
54
"frame_build_times"
6874
5019
3638
],
"frame_rasterizer_times"
51955
8468
3129
Complete example
integration_test/scrolling_test.dart
test_driver/perf_driver.dart | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
c4c5e06d254c-7 | test_driver/perf_driver.dart
An introduction to integration testing
An introduction to unit testing | https://docs.flutter.dev/cookbook/testing/integration/profiling/index.html |
3895f94c088a-0 | Unit
Cookbook
Testing
Unit
An introduction to unit testing
Mock dependencies using Mockito | https://docs.flutter.dev/cookbook/testing/unit/index.html |
8a0f5a9b4f7b-0 | Performance profiling
Mock dependencies using Mockito
An introduction to unit testing
Cookbook
Testing
Unit
Introduction
1. Add the test dependency
2. Create a test file
3. Create a class to test
4. Write a test for our class
5. Combine multiple tests in a group
6. Run the tests
Run tests using IntelliJ or VSCode
Run tests in a terminal
How can you ensure that your app continues to work as you
add more features or change existing functionality?
By writing tests.
Unit tests are handy for verifying the behavior of a single function,
method, or class. The test package provides the
core framework for writing unit tests, and the flutter_test
package provides additional utilities for testing widgets. | https://docs.flutter.dev/cookbook/testing/unit/introduction/index.html |
8a0f5a9b4f7b-1 | This recipe demonstrates the core features provided by the test package
using the following steps:
Add the test or flutter_test dependency.
Create a test file.
Create a class to test.
Write a test for our class.
Combine multiple tests in a group.
Run the tests.
For more information about the test package,
see the test package documentation.
1. Add the test dependency
The test package provides the core functionality for
writing tests in Dart. This is the best approach when
writing packages consumed by web, server, and Flutter apps.
dev_dependencies
test
<latest_version>
2. Create a test file
In this example, create two files: counter.dart and counter_test.dart. | https://docs.flutter.dev/cookbook/testing/unit/introduction/index.html |
8a0f5a9b4f7b-2 | In this example, create two files: counter.dart and counter_test.dart.
The counter.dart file contains a class that you want to test and
resides in the lib folder. The counter_test.dart file contains
the tests themselves and lives inside the test folder.
In general, test files should reside inside a test folder
located at the root of your Flutter application or package.
Test files should always end with _test.dart,
this is the convention used by the test runner when searching for tests.
When you’re finished, the folder structure should look like this:
3. Create a class to test
Next, you need a “unit” to test. Remember: “unit” is another name for a
function, method, or class. For this example, create a Counter class
inside the lib/counter.dart file. It is responsible for incrementing
and decrementing a value starting at 0. | https://docs.flutter.dev/cookbook/testing/unit/introduction/index.html |
8a0f5a9b4f7b-3 | Note: For simplicity, this tutorial does not follow the “Test Driven
Development” approach. If you’re more comfortable with that style of
development, you can always go that route.
4. Write a test for our class
Inside the counter_test.dart file, write the first unit test. Tests are
defined using the top-level test function, and you can check if the results
are correct by using the top-level expect function.
Both of these functions come from the test package.
5. Combine multiple tests in a group
If you have several tests that are related to one another,
combine them using the group function provided by the test package.
6. Run the tests
Now that you have a Counter class with tests in place,
you can run the tests.
Run tests using IntelliJ or VSCode | https://docs.flutter.dev/cookbook/testing/unit/introduction/index.html |
8a0f5a9b4f7b-4 | Run tests using IntelliJ or VSCode
The Flutter plugins for IntelliJ and VSCode support running tests.
This is often the best option while writing tests because it provides the
fastest feedback loop as well as the ability to set breakpoints.
IntelliJ
Open the counter_test.dart file
Select the Run menu
Click the Run 'tests in counter_test.dart' option
Alternatively, use the appropriate keyboard shortcut
for your platform.
VSCode
Open the counter_test.dart file
Select the Run menu
Click the Start Debugging option
Alternatively, use the appropriate keyboard shortcut
for your platform.
Run tests in a terminal
You can also use a terminal to run the tests by executing the following
command from the root of the project:
For more options regarding unit tests, you can execute this command:
Performance profiling
Mock dependencies using Mockito | https://docs.flutter.dev/cookbook/testing/unit/introduction/index.html |
64b454328c00-0 | An introduction to unit testing
An introduction to widget testing
Mock dependencies using Mockito
Cookbook
Testing
Unit
Mocking
1. Add the package dependencies
2. Create a function to test
3. Create a test file with a mock http.Client
4. Write a test for each condition
5. Run the tests
Complete example
Summary
Sometimes, unit tests might depend on classes that fetch data from live
web services or databases. This is inconvenient for a few reasons:
Calling live services or databases slows down test execution.
A passing test might start failing if a web service or database returns
unexpected results. This is known as a “flaky test.”
It is difficult to test all possible success and failure scenarios
by using a live web service or database. | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-1 | Therefore, rather than relying on a live web service or database,
you can “mock” these dependencies. Mocks allow emulating a live
web service or database and return specific results depending
on the situation.
Generally speaking, you can mock dependencies by creating an alternative
implementation of a class. Write these alternative implementations by
hand or make use of the Mockito package as a shortcut.
This recipe demonstrates the basics of mocking with the
Mockito package using the following steps:
Add the package dependencies.
Create a function to test.
Create a test file with a mock http.Client.
Write a test for each condition.
Run the tests.
For more information, see the Mockito package documentation.
1. Add the package dependencies
To use the mockito package, add it to the
pubspec.yaml file along with the flutter_test dependency in the
dev_dependencies section. | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-2 | This example also uses the http package,
so define that dependency in the dependencies section.
mockito: 5.0.0 supports Dart’s null safety thanks to code generation.
To run the required code generation, add the build_runner dependency
in the dev_dependencies section.
dependencies
http
<newest_version>
dev_dependencies
flutter_test
sdk
flutter
mockito
<newest_version>
build_runner
<newest_version>
2. Create a function to test
In this example, unit test the fetchAlbum function from the
Fetch data from the internet recipe.
To test this function, make two changes: | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-3 | Provide an http.Client to the function. This allows providing the
correct http.Client depending on the situation.
For Flutter and server-side projects, provide an http.IOClient.
For Browser apps, provide an http.BrowserClient.
For tests, provide a mock http.Client.
Use the provided client to fetch data from the internet,
rather than the static http.get() method, which is difficult to mock.
The function should now look like this:
In your app code, you can provide an http.Client to the fetchAlbum method
directly with fetchAlbum(http.Client()). http.Client() creates a default
http.Client.
3. Create a test file with a mock http.Client
Next, create a test file.
Following the advice in the Introduction to unit testing recipe,
create a file called fetch_album_test.dart in the root test folder. | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-4 | Add the annotation @GenerateMocks([http.Client]) to the main
function to generate a MockClient class with mockito.
The generated MockClient class implements the http.Client class.
This allows you to pass the MockClient to the fetchAlbum function,
and return different http responses in each test.
The generated mocks will be located in fetch_album_test.mocks.dart.
Import this file to use them.
Next, generate the mocks running the following command:
flutter pub run build_runner build
4. Write a test for each condition
The fetchAlbum() function does one of two things:
Returns an Album if the http call succeeds
Throws an Exception if the http call fails | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-5 | Throws an Exception if the http call fails
Therefore, you want to test these two conditions.
Use the MockClient class to return an “Ok” response
for the success test, and an error response for the unsuccessful test.
Test these conditions using the when() function provided by
Mockito:
5. Run the tests
Now that you have a fetchAlbum() function with tests in place,
run the tests.
flutter
test test/fetch_album_test.dart
You can also run tests inside your favorite editor by following the
instructions in the Introduction to unit testing recipe.
Complete example
lib/main.dart
test/fetch_album_test.dart
Summary | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
64b454328c00-6 | test/fetch_album_test.dart
Summary
In this example, you’ve learned how to use Mockito to test functions or classes
that depend on web services or databases. This is only a short introduction to
the Mockito library and the concept of mocking. For more information,
see the documentation provided by the Mockito package.
An introduction to unit testing
An introduction to widget testing | https://docs.flutter.dev/cookbook/testing/unit/mocking/index.html |
81b436c6cd64-0 | An introduction to widget testing
Handle scrolling
Find widgets
Cookbook
Testing
Widget
Find widgets
1. Find a Text widget
2. Find a widget with a specific Key
3. Find a specific widget instance
Summary
Complete example
To locate widgets in a test environment, use the Finder
classes. While it’s possible to write your own Finder classes,
it’s generally more convenient to locate widgets using the tools
provided by the flutter_test package.
During a flutter run session on a widget test, you can also
interactively tap parts of the screen for the Flutter tool to
print the suggested Finder. | https://docs.flutter.dev/cookbook/testing/widget/finders/index.html |
81b436c6cd64-1 | This recipe looks at the find constant provided by
the flutter_test package, and demonstrates how
to work with some of the Finders it provides.
For a full list of available finders,
see the CommonFinders documentation.
If you’re unfamiliar with widget testing and the role of
Finder classes,
review the Introduction to widget testing recipe.
This recipe uses the following steps:
Find a Text widget.
Find a widget with a specific Key.
Find a specific widget instance.
1. Find a Text widget
In testing, you often need to find widgets that contain specific text.
This is exactly what the find.text() method is for. It creates a
Finder that searches for widgets that display a specific String of text.
2. Find a widget with a specific Key | https://docs.flutter.dev/cookbook/testing/widget/finders/index.html |
81b436c6cd64-2 | 2. Find a widget with a specific Key
In some cases, you might want to find a widget based on the Key that has been
provided to it. This can be handy if displaying multiple instances of the
same widget. For example, a ListView might display several
Text widgets that contain the same text.
In this case, provide a Key to each widget in the list. This allows
an app to uniquely identify a specific widget, making it easier to find
the widget in the test environment.
3. Find a specific widget instance
Finally, you might be interested in locating a specific instance of a widget.
For example, this can be useful when creating widgets that take a child
property and you want to ensure you’re rendering the child widget.
Summary
The find constant provided by the flutter_test package provides
several ways to locate widgets in the test environment. This recipe
demonstrated three of these methods, and several more methods exist
for different purposes. | https://docs.flutter.dev/cookbook/testing/widget/finders/index.html |
81b436c6cd64-3 | If the above examples do not work for a particular use-case,
see the CommonFinders documentation
to review all available methods.
Complete example
An introduction to widget testing
Handle scrolling | https://docs.flutter.dev/cookbook/testing/widget/finders/index.html |
c4c286172998-0 | Widget
Cookbook
Testing
Widget
An introduction to widget testing
Find widgets
Handle scrolling
Tap, drag, and enter text | https://docs.flutter.dev/cookbook/testing/widget/index.html |
9dda9d8aba75-0 | Mock dependencies using Mockito
Find widgets
An introduction to widget testing
Cookbook
Testing
Widget
Introduction
1. Add the flutter_test dependency
2. Create a widget to test
3. Create a testWidgets test
4. Build the widget using the WidgetTester
Notes about the pump() methods
5. Search for our widget using a Finder
6. Verify the widget using a Matcher
Additional Matchers
Complete example
In the introduction to unit testing recipe,
you learned how to test Dart classes using the test package.
To test widget classes, you need a few additional tools provided by the
flutter_test package, which ships with the Flutter SDK.
The flutter_test package provides the following tools for
testing widgets: | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-1 | The flutter_test package provides the following tools for
testing widgets:
The WidgetTester allows building and interacting
with widgets in a test environment.
The testWidgets() function automatically
creates a new WidgetTester for each test case,
and is used in place of the normal test() function.
The Finder classes allow searching for widgets
in the test environment.
Widget-specific Matcher constants help verify
whether a Finder locates a widget or
multiple widgets in the test environment.
If this sounds overwhelming, don’t worry. Learn how all of these pieces fit
together throughout this recipe, which uses the following steps:
Add the flutter_test dependency.
Create a widget to test.
Create a testWidgets test.
Build the widget using the WidgetTester.
Search for the widget using a Finder.
Verify the widget using a Matcher. | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-2 | Verify the widget using a Matcher.
1. Add the flutter_test dependency
Before writing tests, include the flutter_test
dependency in the dev_dependencies section of the pubspec.yaml file.
If creating a new Flutter project with the command line tools or
a code editor, this dependency should already be in place.
dev_dependencies
flutter_test
sdk
flutter
2. Create a widget to test
Next, create a widget for testing. For this recipe,
create a widget that displays a title and message.
3. Create a testWidgets test
With a widget to test, begin by writing your first test.
Use the testWidgets() function provided by the
flutter_test package to define a test.
The testWidgets function allows you to define a
widget test and creates a WidgetTester to work with. | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-3 | This test verifies that MyWidget displays a given title and message.
It is titled accordingly, and it will be populated in the next section.
4. Build the widget using the WidgetTester
Next, build MyWidget inside the test environment by using the
pumpWidget() method provided by WidgetTester.
The pumpWidget method builds and renders the provided widget.
Create a MyWidget instance that displays “T” as the title
and “M” as the message.
Notes about the pump() methods
After the initial call to pumpWidget(), the WidgetTester provides
additional ways to rebuild the same widget. This is useful if you’re
working with a StatefulWidget or animations.
For example, tapping a button calls setState(), but Flutter won’t
automatically rebuild your widget in the test environment.
Use one of the following methods to ask Flutter to rebuild the widget.
tester.pump(Duration duration) | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-4 | tester.pump(Duration duration)
Schedules a frame and triggers a rebuild of the widget.
If a Duration is specified, it advances the clock by
that amount and schedules a frame. It does not schedule
multiple frames even if the duration is longer than a
single frame.
Note:
To kick off the animation, you need to call pump()
once (with no duration specified) to start the ticker.
Without it, the animation does not start.
tester.pumpAndSettle()
Repeatedly calls pump() with the given duration until
there are no longer any frames scheduled.
This, essentially, waits for all animations to complete.
These methods provide fine-grained control over the build lifecycle,
which is particularly useful while testing.
5. Search for our widget using a Finder | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-5 | 5. Search for our widget using a Finder
With a widget in the test environment, search
through the widget tree for the title and message
Text widgets using a Finder. This allows verification that
the widgets are being displayed correctly.
For this purpose, use the top-level find()
method provided by the flutter_test package to create the Finders.
Since you know you’re looking for Text widgets, use the
find.text() method.
For more information about Finder classes, see the
Finding widgets in a widget test recipe.
6. Verify the widget using a Matcher
Finally, verify the title and message Text widgets appear on screen
using the Matcher constants provided by flutter_test.
Matcher classes are a core part of the test package,
and provide a common way to verify a given
value meets expectations.
Ensure that the widgets appear on screen exactly one time.
For this purpose, use the findsOneWidget Matcher. | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
9dda9d8aba75-6 | Additional Matchers
In addition to findsOneWidget, flutter_test provides additional
matchers for common cases.
findsNothing
Verifies that no widgets are found.
findsWidgets
Verifies that one or more widgets are found.
findsNWidgets
Verifies that a specific number of widgets are found.
matchesGoldenFile
Verifies that a widget’s rendering matches a particular bitmap image (“golden file” testing).
Complete example
Mock dependencies using Mockito
Find widgets | https://docs.flutter.dev/cookbook/testing/widget/introduction/index.html |
93e3181251d6-0 | Find widgets
Tap, drag, and enter text
Handle scrolling
Cookbook
Testing
Widget
Handle scrolling
1. Create an app with a list of items
2. Write a test that scrolls through the list
3. Run the test
Many apps feature lists of content,
from email clients to music apps and beyond.
To verify that lists contain the expected content
using widget tests,
you need a way to scroll through lists to search for particular items.
To scroll through lists via integration tests,
use the methods provided by the WidgetTester class,
which is included in the flutter_test package:
In this recipe, learn how to scroll through a list of items to
verify a specific widget is being displayed, and discuss the pros on cons of
different approaches.
This recipe uses the following steps:
Create an app with a list of items. | https://docs.flutter.dev/cookbook/testing/widget/scrolling/index.html |
93e3181251d6-1 | Create an app with a list of items.
Write a test that scrolls through the list.
Run the test.
1. Create an app with a list of items
This recipe builds an app that shows a long list of items.
To keep this recipe focused on testing, use the app created in the
Work with long lists recipe.
If you’re unsure of how to work with long lists,
see that recipe for an introduction.
Add keys to the widgets you want to interact with
inside the integration tests.
2. Write a test that scrolls through the list
Now, you can write a test. In this example, scroll through the list of items and
verify that a particular item exists in the list. The WidgetTester class
provides the scrollUntilVisible() method, which scrolls through a list
until a specific widget is visible. This is useful because the height of the
items in the list can change depending on the device. | https://docs.flutter.dev/cookbook/testing/widget/scrolling/index.html |
93e3181251d6-2 | Rather than assuming that you know the height of all the items
in a list, or that a particular widget is rendered on all devices,
the scrollUntilVisible() method trepeatedly scrolls through
a list of items until it finds what it’s looking for.
The following code shows how to use the scrollUntilVisible() method
to look through the list for a particular item. This code lives in a
file called test/widget_test.dart.
3. Run the test
Run the test using the following command from the root of the project:
Find widgets
Tap, drag, and enter text | https://docs.flutter.dev/cookbook/testing/widget/scrolling/index.html |
e930bdab72ab-0 | Handle scrolling
Tap, drag, and enter text
Cookbook
Testing
Widget
Tap, drag, and enter text
1. Create a widget to test
2. Enter text in the text field
3. Ensure tapping a button adds the todo
4. Ensure swipe-to-dismiss removes the todo
Complete example
Many widgets not only display information, but also respond
to user interaction. This includes buttons that can be tapped,
and TextField for entering text.
To test these interactions, you need a way to simulate them
in the test environment. For this purpose, use the
WidgetTester library.
The WidgetTester provides methods for entering text,
tapping, and dragging.
enterText()
tap()
drag() | https://docs.flutter.dev/cookbook/testing/widget/tap-drag/index.html |
e930bdab72ab-1 | enterText()
tap()
drag()
In many cases, user interactions update the state of the app. In the test
environment, Flutter doesn’t automatically rebuild widgets when the state
changes. To ensure that the widget tree is rebuilt after simulating a user
interaction, call the pump() or pumpAndSettle()
methods provided by the WidgetTester.
This recipe uses the following steps:
Create a widget to test.
Enter text in the text field.
Ensure tapping a button adds the todo.
Ensure swipe-to-dismiss removes the todo.
1. Create a widget to test
For this example,
create a basic todo app that tests three features:
Entering text into a TextField.
Tapping a FloatingActionButton to add the text to a list of todos. | https://docs.flutter.dev/cookbook/testing/widget/tap-drag/index.html |
e930bdab72ab-2 | Tapping a FloatingActionButton to add the text to a list of todos.
Swiping-to-dismiss to remove the item from the list.
To keep the focus on testing,
this recipe won’t provide a detailed guide on how to build the todo app.
To learn more about how this app is built,
see the relevant recipes:
Create and style a text field
Handle taps
Create a basic list
Implement swipe to dismiss
2. Enter text in the text field
Now that you have a todo app, begin writing the test.
Start by entering text into the TextField.
Accomplish this task by:
Building the widget in the test environment.
Using the enterText()
method from the WidgetTester. | https://docs.flutter.dev/cookbook/testing/widget/tap-drag/index.html |
e930bdab72ab-3 | Using the enterText()
method from the WidgetTester.
Note:
This recipe builds upon previous widget testing recipes.
To learn the core concepts of widget testing,
see the following recipes:
Introduction to widget testing
Finding widgets in a widget test
3. Ensure tapping a button adds the todo
After entering text into the TextField, ensure that tapping
the FloatingActionButton adds the item to the list.
This involves three steps:
Tap the add button using the tap() method.
Rebuild the widget after the state has changed using the
pump() method.
Ensure that the list item appears on screen.
4. Ensure swipe-to-dismiss removes the todo
Finally, ensure that performing a swipe-to-dismiss action on the todo
item removes it from the list. This involves three steps: | https://docs.flutter.dev/cookbook/testing/widget/tap-drag/index.html |
e930bdab72ab-4 | Use the drag()
method to perform a swipe-to-dismiss action.
Use the pumpAndSettle()
method to continually rebuild the widget tree until the dismiss
animation is complete.
Ensure that the item no longer appears on screen.
Complete example
Handle scrolling | https://docs.flutter.dev/cookbook/testing/widget/tap-drag/index.html |
21e3541f7424-0 | Flutter Create
Flutter Create is a contest that challenges you to build something
interesting, inspiring, and beautiful with Flutter using 5KB or less
of Dart code. Congratulations to all the winners this year! We were
impressed by the ingenuity and creativity of your apps. For everyone who
submitted an app, thank you.
Share #FlutterCreate with your friends
Flutter Create Highlight Reel
All Winners
Check out
this article to read more about this year's results.
Grand Prize Winner
Compass by Zebiao Hu
Category Winners
Visual Beauty
Relax by Erin Morrissey
Code Quality
Pocket Piano by Rody Davis
Overall Execution
TimeFlow by Fabian Stein
Novelty | https://docs.flutter.dev/create/index.html |
21e3541f7424-1 | TimeFlow by Fabian Stein
Novelty
Events by Noel Jacob
What to make:
Create a novel experience with Flutter in 5KB or
less of Dart code
This contest is now closed.
The winners will be announced at Google I/O 2019.
Judging:
Entries will be judged by a panel of Flutter experts against the
following four criteria:
Visual beauty
Code quality
Novelty of idea
Overall execution
Prizes:
Grand prize:
Fully-loaded Apple iMac Pro
(worth over $10,000)
4 Winners:
Google Home Max
Up to 25 Winners:
Google Home Mini | https://docs.flutter.dev/create/index.html |
21e3541f7424-2 | Up to 25 Winners:
Google Home Mini
In addition, all submissions will receive
a digital certificate of completion.
Submission guidelines:
Your application must be submitted in the form of a ZIP file
containing everything needed to run it on a target Android or
iOS device.
You should include a README.md file that includes a
brief description of the application and any special instructions
for running it (for example, if the application is designed for a
specific platform target).
Code should be licensed with an open source license (we recommend
BSD, MIT or Apache), so that we can judge it and others can
benefit from your work.
We will run the application by unpacking the ZIP file and running
the command flutter run --release to execute it
on an attached Android or iOS device. | https://docs.flutter.dev/create/index.html |
21e3541f7424-3 | The ZIP file may contain other files and directories that are
created using the flutter create command, such as
pubspec.yaml; it may also include asset files
(e.g. images, fonts) or data. We recommend running
flutter clean before creating the ZIP file to
strip out unnecessary binaries.
With the exception of packages (see below), all executable content
must be included in the ZIP file.
All code needed to load and execute the application must be
written in Dart, with the exception of any packages
(as mentioned below).
Dart code must appear in a file that has a filename ending in
.dart. The total size of all Dart files in the ZIP
file, excluding unit tests that are not executed, must be no
more than 5,120 bytes as (for example) measured by the
command find . -name "*.dart" | xargs cat | wc -c. | https://docs.flutter.dev/create/index.html |
21e3541f7424-4 | The application may use Flutter packages that are a) published
on pub.dev;
b) have broad applicability (e.g. not written solely for the
purpose of circumventing the 5KB file limit, in the opinion
of the judges).
Contest rules:
Full details and rules in our
Official Rules.
But here’s a quick summary of some of the key points:
All work must be that of the contest entrant.
Only one submission per entrant.
Do not submit a project that already existed before the
announcement of this contest.
Entries may not be submitted by any person who is a minor at the
time of entry.
Google employees and contractors, contest judges, and members of
their immediate families are not eligible to enter. | https://docs.flutter.dev/create/index.html |
21e3541f7424-5 | Persons from the following countries or regions can submit but will not
be considered eligible for the contest due to local rules,
including exclusion from judging and prizes: Italy, Brazil, Quebec,
and Mexico.
Submissions from the following embargoed countries will not be
considered eligible for the contest, including exclusion from
judging and prizes: Crimea, Cuba, Iran, Syria, North Korea, and Sudan.
Entries will be collected via the website using an online form.
Submissions must not be derogatory, offensive, threatening, defamatory,
disparaging, libellous or contain any content that is inappropriate,
indecent, sexual, profane, tortuous, slanderous, discriminatory
in any way, or that promotes hatred or harm against any group or
person, or otherwise does not comply with the theme and spirit
of the contest. | https://docs.flutter.dev/create/index.html |
21e3541f7424-6 | They must not contain content, material or any element that is unlawful,
or otherwise in violation of or contrary to all applicable federal,
state, or local laws and regulation including the laws or regulations
in any state where the doodle and supporting statement are created.
They must not contain any content, material or element that displays
any third party advertising, slogan, logo, trademark, representation
of characters indicating a sponsorship or endorsement by a third party,
commercial entity or that is not within the spirit of the Contest,
as determined by Sponsor, in its sole discretion.
They must be original, unpublished works that do not contain,
incorporate or otherwise use any content, material or element
that is owned by a third party or entity.
They cannot contain any content, element, or material that violates
a third party's publicity, privacy or intellectual property rights. | https://docs.flutter.dev/create/index.html |
21e3541f7424-7 | The submission is not the subject of any actual or threatened
litigation or claim.
The entrant does not include any disparaging remarks relating to
the Sponsor or a third party.
FAQ:
What is Flutter Create?
Flutter Create is a contest where new and experienced developers
can submit a project built using Flutter. It’s a fun way to learn
Flutter, try building out interfaces, and possibly win prizes.
What is the judging criteria?
Each entry will be rated against the following rubric: visual beauty,
code quality, novelty of idea, and overall execution.
Who are the judges?
Entries will be judged by members of the Flutter team and
experienced developers from the Flutter community.
What are the deadlines for the project?
You need to have your project submitted by April 7th at
11:59pm PDT (GMT-7). | https://docs.flutter.dev/create/index.html |
21e3541f7424-8 | I submitted my project, can I make changes to it?
Yes, as long as your change occurs before April 7th at
11:59pm PDT (GMT-7).
How will the winners be selected?
Judges will evaluate the entries based on four criteria:
visual beauty, code quality, novelty of idea, and overall execution.
When will the winners be selected?
Winners will be selected around April 25 and announced at Google I/O
and online.
What are the prizes?
One grand prize winner will receive a customized
iMac Pro 5K;
Four additional winners will receive a Google Home Max;
Up to 25 additional winners will receive a Google Home Mini.
Can I submit more than one entry?
We limit entries to one project per participant. We encourage you
to submit your best entry! | https://docs.flutter.dev/create/index.html |
21e3541f7424-9 | I already have an approved app, can I submit that for the
challenge?
Unfortunately, no. Only new apps or UIs can be submitted for approval.
Is there an age limit to participate?
You must not be a minor (per your local law) to be eligible to win.
Can you use Flare animations? If so, does it count towards the
byte size?
Image, video, font, and other binary asset types are not included
in the 5KB Dart code limit.
Can you store data in a separate file? For example,
for a catalog of dogs, can you store the dog data in a json?
Data is OK. However, we're counting all Dart code in the 5KB limit,
so the JSON loader would be included.
Do Flutter Create contest submissions have to be formatted
by dartfmt? | https://docs.flutter.dev/create/index.html |
21e3541f7424-10 | Do Flutter Create contest submissions have to be formatted
by dartfmt?
We can run dartfmt on our side. We believe code quality is
primarily driven by good structure, rather than indentation.
But of course, if the code is impenetrable to the judges even
after running dartfmt, it may be challenging for them to score
it well for code quality.
Can a team of people submit a single project?
A team of people can submit a single project, but the person
submitting the project through our form should be authorized
to submit the project on behalf of the entire team or entity,
and a winning project from a team is only eligible for 1 prize.
Should we send just a .dart file or all the files as the
given size is 5 kb and all the files would be above 5 kb?
Please submit whatever it takes to build and run your application with
`flutter run`. | https://docs.flutter.dev/create/index.html |
21e3541f7424-11 | Please submit whatever it takes to build and run your application with
`flutter run`.
Should the size of the app be 5kb after creating a zip file
or without zipping the file?
We are measuring Dart files, not the ZIP files, so the 5KB is
measured without zipping the file.
Do assets (art and audio) also have to be created by
participants?
All assets must comply with our Official Rules for submissions,
and participants must either create or have permission to use and
submit all parts of their submission.
If I have more questions, where should I go?
Take a look through our
official rules.
Create a novel user experience with Flutter using 5KB or less of Dart code
Submit your app | https://docs.flutter.dev/create/index.html |
e90e42685077-0 | Who is Dash?
How did it all start?
Why a hummingbird?
Dash facts
This is Dash:
Dash is the mascot for the Dart language and the Flutter framework.
Note:
You can now make your own digital Dash using
Dashatar, a Flutter app for web and mobile!
How did it all start?
As soon as Shams Zakhour started working as a
Dart writer at Google in December 2013,
she started advocating for a Dart mascot.
After documenting Java for 14 years, she
had observed how beloved the Java mascot,
Duke, had become,
and she wanted something similar for Dart. | https://docs.flutter.dev/dash/index.html |
e90e42685077-1 | But the idea didn’t gain momentum until 2017,
when one of the Flutter engineers, Nina Chen,
suggested it on an internal mailing list.
The Flutter VP at the time, Joshy Joseph,
approved the idea and asked the
organizer for the 2018 Dart Conference,
Linda Rasmussen, to make it happen.
Once Shams heard about these plans,
she rushed to Linda and asked to own and drive
the project to produce the plushies for the conference.
Linda had already elicited some design sketches,
which she handed off.
Starting with the sketches, Shams located a vendor
who could work within an aggressive deadline
(competing with Lunar New Year),
and started the process of creating
the specs for the plushy.
That’s right, Dash was originally a
Dart mascot, not a Flutter mascot.
Here are some early mockups and one of the first prototypes: | https://docs.flutter.dev/dash/index.html |
e90e42685077-2 | Here are some early mockups and one of the first prototypes:
The first prototype had uneven eyes
Why a hummingbird?
Early on, a hummingbird image was created for the Dart team
to use for presentations and the web.
The hummingbird represents that Dart is a speedy language.
However, hummingbirds are pointed and angular
and we wanted a cuddly plushy, so we chose a round
hummingbird.
Shams specified which color would go where,
the tail shape, the tuft of hair, the eyes…all the
little details. The vendor sent the specs to two
manufacturers who returned the prototypes some weeks later.
Introducing Dash at the January 2018 Dart Conference: | https://docs.flutter.dev/dash/index.html |
e90e42685077-3 | Introducing Dash at the January 2018 Dart Conference:
While the manufacturing process was proceeding,
Shams chose a name for the plushy: Dash,
because it was an early code name for the
Dart project, it was gender neutral,
and it seemed appropriate for a hummingbird.
Many boxes of Dash plushies arrived in
southern California just in time for the conference.
They were eagerly adopted by Dart and Flutter enthusiasts.
The people have spoken,
so Dash is now the mascot for Flutter and Dart.
Dash 1.0
Conference swag | https://docs.flutter.dev/dash/index.html |
e90e42685077-4 | Dash 1.0
Conference swag
Since the creation of Dash 1.0, we’ve made two more versions.
Marketing slightly changed the Dart and Flutter color scheme after
Dash 1.0 was created, so Dash 2.0 reflects the updated scheme
(which removed the green color).
Dash 2.1 is a smaller size and has a few more color
tweaks. The smaller size is easier to ship,
and fits better in a claw machine!
Dash 2.0 and 2.1
Dash facts
Dash is female, but she doesn’t mind
being called they, their, he, or him.
Dash has an Instagram account.
Dash has a straight beak.
Please, don’t depict Dash with a curved beak. | https://docs.flutter.dev/dash/index.html |
e90e42685077-5 | We also have Mega-Dash, a life-sized mascot
who is currently resting in a locked-down Google office.
Mega-Dash made her
first appearance at the Flutter Interact event
in Brooklyn, New York, on December 11, 2019.
We also have a Dash puppet that Shams made from
one of the first plushies.
A number of our YouTube videos feature the Dash puppet,
voiced by Emily Fortuna, one of our early (and much loved)
Flutter Developer Advocates. | https://docs.flutter.dev/dash/index.html |
7fe2efb38663-0 | Build and release an Android app
Adding a launcher icon
Enabling Material Components
Signing the app
Create an upload keystore
Reference the keystore from the app
Configure signing in gradle
Shrinking your code with R8
Enabling multidex support
Reviewing the app manifest
Reviewing the Gradle build configuration
Under the defaultConfig block
Under the android block
Building the app for release
Build an app bundle
Test the app bundle
Offline using the bundle tool
Online using Google Play
Build an APK
Install an APK on a device
Publishing to the Google Play Store
Updating the app’s version number
Android release FAQ | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-1 | Updating the app’s version number
Android release FAQ
When should I build app bundles versus APKs?
What is a fat APK?
What are the supported target architectures?
How do I sign the app bundle created by flutter build appbundle?
How do I build a release from within Android Studio?
During a typical development cycle,
you test an app using flutter run at the command line,
or by using the Run and Debug
options in your IDE. By default,
Flutter builds a debug version of your app.
When you’re ready to prepare a release version of your app,
for example to publish to the Google Play Store,
this page can help. Before publishing,
you might want to put some finishing touches on your app.
This page covers the following topics:
Adding a launcher icon
Enabling Material Components
Signing the app
Shrinking your code with R8
Enabling multidex support | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-2 | Shrinking your code with R8
Enabling multidex support
Reviewing the app manifest
Reviewing the build configuration
Building the app for release
Publishing to the Google Play Store
Updating the app’s version number
Android release FAQ
Note:
Throughout this page, [project] refers to
the directory that your application is in. While following
these instructions, substitute [project] with
your app’s directory.
Adding a launcher icon
When a new Flutter app is created, it has a default launcher icon.
To customize this icon, you might want to check out the
flutter_launcher_icons package.
Alternatively, you can do it manually using the following steps:
Review the Material Design product
icons guidelines for icon design. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-3 | Review the Material Design product
icons guidelines for icon design.
In the [project]/android/app/src/main/res/ directory,
place your icon files in folders named using
configuration qualifiers.
The default mipmap- folders demonstrate the correct
naming convention.
In AndroidManifest.xml, update the
application tag’s android:icon
attribute to reference icons from the previous
step (for example,
<application android:icon="@mipmap/ic_launcher" ...).
To verify that the icon has been replaced,
run your app and inspect the app icon in the Launcher.
Enabling Material Components
If your app uses Platform Views, you may want to enable
Material Components by following the steps described in the
Getting Started guide for Android.
For example:
Add the dependency on Android’s Material in <my-app>/android/app/build.gradle:
dependencies
// ... | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-4 | dependencies
// ...
implementation
'com.google.android.material:material:<version>'
// ...
To find out the latest version, visit Google Maven.
Set the light theme in <my-app>/android/app/src/main/res/values/styles.xml:
Set the dark theme in <my-app>/android/app/src/main/res/values-night/styles.xml
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
+<style name="NormalTheme" parent="Theme.MaterialComponents.Light.NoActionBar">
Set the dark theme in <my-app>/android/app/src/main/res/values-night/styles.xml
Signing the app
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar"> | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-5 | +<style name="NormalTheme" parent="Theme.MaterialComponents.DayNight.NoActionBar">
Signing the app
To publish on the Play Store, you need to give your app a digital
signature. Use the following instructions to sign your app.
On Android, there are two signing keys: deployment and upload. The end-users
download the .apk signed with the ‘deployment key’. An ‘upload key’ is used to
authenticate the .aab / .apk uploaded by developers onto the Play Store and is
re-signed with the deployment key once in the Play Store.
It’s highly recommended to use the automatic cloud managed signing for
the deployment key. For more information, see the official Play Store documentation.
Create an upload keystore
If you have an existing keystore, skip to the next step.
If not, create one by either:
Following the Android Studio key generation steps
Running the following at the command line: | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-6 | Running the following at the command line:
On Mac/Linux, use the following command:
keytool -genkey -v -keystore ~/upload-keystore.jks -keyalg RSA -keysize 2048 -validity 10000 -alias upload
On Windows, use the following command:
keytool -genkey -v -keystore %userprofile%\upload-keystore.jks -storetype JKS -keyalg RSA -keysize 2048 -validity 10000 -alias upload
This command stores the upload-keystore.jks file in your home
directory. If you want to store it elsewhere, change
the argument you pass to the -keystore parameter.
However, keep the keystore file private;
don’t check it into public source control! | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-7 | Note:
The keytool command might not be in your path—it’s
part of Java, which is installed as part of
Android Studio. For the concrete path,
run flutter doctor -v and locate the path printed after
‘Java binary at:’. Then use that fully qualified path
replacing java (at the end) with keytool.
If your path includes space-separated names,
such as Program Files, use platform-appropriate
notation for the names. For example, on Mac/Linux
use Program\ Files, and on Windows use
"Program Files".
The -storetype JKS tag is only required for Java 9
or newer. As of the Java 9 release,
the keystore type defaults to PKS12.
Reference the keystore from the app
Create a file named [project]/android/key.properties
that contains a reference to your keystore: | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-8 | Warning:
Keep the key.properties file private;
don’t check it into public source control.
Configure signing in gradle
Configure gradle to use your upload key when building your app in release mode
by editing the [project]/android/app/build.gradle file.
Add the keystore information from your properties file before the android block:
def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}
android {
...
}
Load the key.properties file into the keystoreProperties object.
Find the buildTypes block: | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-9 | Find the buildTypes block:
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now,
// so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
And replace it with the following signing configuration info:
signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}
Release builds of your app will now be signed automatically. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-10 | Release builds of your app will now be signed automatically.
Note:
You may need to run flutter clean after changing the gradle file.
This prevents cached builds from affecting the signing process.
For more information on signing your app, see
Sign your app on developer.android.com.
Shrinking your code with R8
R8 is the new code shrinker from Google, and it’s enabled by default
when you build a release APK or AAB. To disable R8, pass the --no-shrink
flag to flutter build apk or flutter build appbundle.
Note:
Obfuscation and minification can considerably extend compile time
of the Android application.
Enabling multidex support | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-11 | Enabling multidex support
When writing large apps or making use of large plugins, you may encounter
Android’s dex limit of 64k methods when targeting a minimum API of 20 or
below. This may also be encountered when running debug versions of your app
via flutter run that does not have shrinking enabled.
Flutter tool supports easily enabling multidex. The simplest way is to
opt into multidex support when prompted. The tool detects multidex build errors
and will ask before making changes to your Android project. Opting in allows
Flutter to automatically depend on androidx.multidex:multidex and use a
generated FlutterMultiDexApplication as the project’s application.
Note:
Multidex support is natively included when targeting Android SDK 21 or later.
However, it isn’t recommended to target API 21+ purely to resolve the multidex issue
as this might inadvertently exclude users running older devices. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-12 | You might also choose to manually support multidex by following Android’s guides
and modifying your project’s Android directory configuration. A
multidex keep file must be specified to include:
Also, include any other classes used in app startup.
See the official Android documentation for more detailed
guidance on adding multidex support manually.
Reviewing the app manifest
Review the default App Manifest file,
AndroidManifest.xml,
located in [project]/android/app/src/main and verify that the values
are correct, especially the following:
Edit the android:label in the
application tag to reflect
the final name of the app.
Add the android.permission.INTERNET
permission if your application code needs Internet
access. The standard template does not include this tag but allows
Internet access during development to enable communication between
Flutter tools and a running app.
Reviewing the Gradle build configuration | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-13 | Reviewing the Gradle build configuration
Review the default Gradle build file (build.gradle) located in
[project]/android/app to verify the values are correct:
Under the defaultConfig block
Specify the final, unique application ID
Specify the minimum API level on which the app is designed to run.
Defaults to flutter.minSdkVersion.
Specify the target API level on which the app is designed to run.
Defaults to flutter.targetSdkVersion.
A positive integer used as an internal version number. This number
is used only to determine whether one version is more recent than
another, with higher numbers indicating more recent versions.
This version isn’t shown to users.
A string used as the version number shown to users. This setting
can be specified as a raw string or as a reference to a string resource. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-14 | If you’re using Android plugin for Gradle 3.0.0 or higher, your project
automatically uses the default version of the build tools that the
plugin specifies. Alternatively, you can specify a version of the build tools.
Under the android block
Specify the API level Gradle should use to compile your app.
Defaults to flutter.compileSdkVersion.
For more information, see the module-level build section in the Gradle build file.
Building the app for release
You have two possible release formats when publishing to
the Play Store.
App bundle (preferred)
APK
Note:
The Google Play Store prefers the app bundle format.
For more information, see About Android App Bundles. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-15 | Warning:
Recently, the Flutter team has received several reports
from developers indicating they are experiencing app
crashes on certain devices on Android 6.0. If you are targeting
Android 6.0, use the following steps:
If you build an App Bundle
Edit android/gradle.properties and add the flag:
android.bundle.enableUncompressedNativeLibs=false.
If you build an APK
Make sure android/app/src/AndroidManifest.xml
doesn’t set android:extractNativeLibs=false
in the <application> tag.
For more information, see the public issue.
Build an app bundle | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-16 | For more information, see the public issue.
Build an app bundle
This section describes how to build a release app bundle.
If you completed the signing steps,
the app bundle will be signed.
At this point, you might consider obfuscating your Dart code
to make it more difficult to reverse engineer. Obfuscating
your code involves adding a couple flags to your build command,
and maintaining additional files to de-obfuscate stack traces.
From the command line:
Enter cd [project]
Run flutter build appbundle
(Running flutter build defaults to a release build.)
The release bundle for your app is created at
[project]/build/app/outputs/bundle/release/app.aab. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-17 | By default, the app bundle contains your Dart code and the Flutter
runtime compiled for armeabi-v7a (ARM 32-bit), arm64-v8a
(ARM 64-bit), and x86-64 (x86 64-bit).
Test the app bundle
An app bundle can be tested in multiple ways—this section
describes two.
Offline using the bundle tool
If you haven’t done so already, download bundletool from the
GitHub repository.
Generate a set of APKs from your app bundle.
Deploy the APKs to connected devices.
Online using Google Play
Upload your bundle to Google Play to test it.
You can use the internal test track,
or the alpha or beta channels to test the bundle before
releasing it in production.
Follow these steps to upload your bundle
to the Play Store. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-18 | Follow these steps to upload your bundle
to the Play Store.
Build an APK
Although app bundles are preferred over APKs, there are stores
that don’t yet support app bundles. In this case, build a release
APK for each target ABI (Application Binary Interface).
If you completed the signing steps,
the APK will be signed.
At this point, you might consider obfuscating your Dart code
to make it more difficult to reverse engineer. Obfuscating
your code involves adding a couple flags to your build command.
From the command line:
Enter cd [project]
Run flutter build apk --split-per-abi
(The flutter build command defaults to --release.)
This command results in three APK files:
[project]/build/app/outputs/apk/release/app-armeabi-v7a-release.apk | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-19 | [project]/build/app/outputs/apk/release/app-arm64-v8a-release.apk
[project]/build/app/outputs/apk/release/app-x86_64-release.apk
Removing the --split-per-abi flag results in a fat APK that contains
your code compiled for all the target ABIs. Such APKs are larger in
size than their split counterparts, causing the user to download
native binaries that are not applicable to their device’s architecture.
Install an APK on a device
Follow these steps to install the APK on a connected Android device.
From the command line:
Connect your Android device to your computer with a USB cable.
Enter cd [project].
Run flutter install.
Publishing to the Google Play Store
For detailed instructions on publishing your app to the Google Play Store,
see the Google Play launch documentation. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-20 | Updating the app’s version number
The default version number of the app is 1.0.0.
To update it, navigate to the pubspec.yaml file
and update the following line:
version: 1.0.0+1
The version number is three numbers separated by dots,
such as 1.0.0 in the example above, followed by an optional
build number such as 1 in the example above, separated by a +.
Both the version and the build number may be overridden in Flutter’s
build by specifying --build-name and --build-number, respectively.
In Android, build-name is used as versionName while
build-number used as versionCode. For more information,
see Version your app in the Android documentation.
When you rebuild the app for Android, any updates in the version number
from the pubspec file will update the versionName and versionCode
in the local.properties file.
Android release FAQ | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-21 | Android release FAQ
Here are some commonly asked questions about deployment for
Android apps.
When should I build app bundles versus APKs?
The Google Play Store recommends that you deploy app bundles
over APKs because they allow a more efficient delivery of the
application to your users. However, if you’re distributing
your application by means other than the Play Store,
an APK may be your only option.
What is a fat APK?
A fat APK is a single APK that contains binaries for multiple
ABIs embedded within it. This has the benefit that the single APK
runs on multiple architectures and thus has wider compatibility,
but it has the drawback that its file size is much larger,
causing users to download and store more bytes when installing
your application. When building APKs instead of app bundles,
it is strongly recommended to build split APKs,
as described in build an APK using the
--split-per-abi flag. | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-22 | What are the supported target architectures?
When building your application in release mode,
Flutter apps can be compiled for armeabi-v7a (ARM 32-bit),
arm64-v8a (ARM 64-bit), and x86-64 (x86 64-bit).
Flutter does not currently support building for x86 Android
(See Issue 9253).
How do I sign the app bundle created by flutter build appbundle?
See Signing the app.
How do I build a release from within Android Studio?
In Android Studio, open the existing android/
folder under your app’s folder. Then,
select build.gradle (Module: app) in the project panel:
Next, select the build variant. Click Build > Select Build Variant
in the main menu. Select any of the variants in the Build Variants
panel (debug is the default): | https://docs.flutter.dev/deployment/android/index.html |
7fe2efb38663-23 | The resulting app bundle or APK files are located in
build/app/outputs within your app’s folder. | https://docs.flutter.dev/deployment/android/index.html |
1c300c13d3fc-0 | Continuous delivery with Flutter
CI/CD Options
All-in-one options with built-in Flutter functionality
Integrating fastlane with existing workflows
fastlane
Local setup
Running deployment locally
Cloud build and deploy setup
Xcode Cloud
Requirements
Custom build script
Post-clone script
Workflow configuration
Branch changes
Next build number
Follow continuous delivery best practices with Flutter to make sure your
application is delivered to your beta testers and validated on a frequent basis
without resorting to manual workflows.
CI/CD Options
There are a number of continuous integration (CI) and continuous delivery (CD)
options available to help automate the delivery of your application.
All-in-one options with built-in Flutter functionality
Codemagic
Bitrise
Appcircle | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-1 | Codemagic
Bitrise
Appcircle
Integrating fastlane with existing workflows
You can use fastlane with the following tooling:
GitHub Actions
Example: Flutter Gallery’s Github Actions workflows
Example: Github Action in Flutter Project
Cirrus
Travis
GitLab
CircleCI
Building and deploying Flutter apps with Fastlane
This guide shows how to set up fastlane and then integrate it with
your existing testing and continuous integration (CI) workflows.
For more information, see “Integrating fastlane with existing workflow”.
fastlane
fastlane is an open-source tool suite to automate releases and deployments
for your app.
Local setup | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-2 | Local setup
It’s recommended that you test the build and deployment process locally before
migrating to a cloud-based system. You could also choose to perform continuous
delivery from a local machine.
Install fastlane gem install fastlane or brew install fastlane.
Visit the fastlane docs for more info.
Create an environment variable named FLUTTER_ROOT,
and set it to the root directory of your Flutter SDK.
(This is required for the scripts that deploy for iOS.)
Create your Flutter project, and when ready, make sure that your project builds via
flutter build appbundle; and
flutter build ipa.
Initialize the fastlane projects for each platform.
In your [project]/android
directory, run fastlane init.
In your [project]/ios directory,
run fastlane init. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-3 | Edit the Appfiles to ensure they have adequate metadata for your app.
Check that package_name in
[project]/android/fastlane/Appfile matches your package name in AndroidManifest.xml.
Check that app_identifier in
[project]/ios/fastlane/Appfile also matches Info.plist’s bundle identifier. Fill in
apple_id, itc_team_id, team_id with your respective account info.
Set up your local login credentials for the stores.
Follow the Supply setup steps
and ensure that fastlane supply init successfully syncs data from your
Play Store console. Treat the .json file like your password and do not check
it into any public source control repositories.
Your iTunes Connect username is already
in your Appfile’s apple_id field. Set the FASTLANE_PASSWORD shell
environment variable with your iTunes Connect password. Otherwise, you’ll be
prompted when uploading to iTunes/TestFlight. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-4 | Set up code signing.
Follow the Android app signing steps.
On iOS, create and sign using a
distribution certificate instead of a development certificate when you’re
ready to test and deploy using TestFlight or App Store.
Create and download a distribution certificate in your
Apple Developer Account console.
open [project]/ios/Runner.xcworkspace/ and select the distribution
certificate in your target’s settings pane.
Create a Fastfile script for each platform.
On Android, follow the
fastlane Android beta deployment guide.
Your edit could be as simple as adding a lane that calls
upload_to_play_store.
Set the aab argument to ../build/app/outputs/bundle/release/app-release.aab
to use the app bundle flutter build already built.
On iOS, follow the
fastlane iOS beta deployment guide.
You can specify the archive path to avoid rebuilding the project. For example: | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-5 | build_app(
skip_build_archive: true,
archive_path: "../build/ios/archive/Runner.xcarchive",
)
upload_to_testflight
You’re now ready to perform deployments locally or migrate the deployment
process to a continuous integration (CI) system.
Running deployment locally
Build the release mode app.
flutter build appbundle.
flutter build ipa.
Run the Fastfile script on each platform.
cd android then
fastlane [name of the lane you created].
cd ios then
fastlane [name of the lane you created].
Cloud build and deploy setup
First, follow the local setup section described in ‘Local setup’ to make sure
the process works before migrating onto a cloud system like Travis. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-6 | The main thing to consider is that since cloud instances are ephemeral and
untrusted, you won’t be leaving your credentials like your Play Store service
account JSON or your iTunes distribution certificate on the server.
Continuous Integration (CI) systems generally support encrypted environment
variables to store private data. You can pass these environment variables
using --dart-define MY_VAR=MY_VALUE while building the app.
Take precaution not to re-echo those variable values back onto the console in
your test scripts. Those variables are also not available in pull requests
until they’re merged to ensure that malicious actors cannot create a pull
request that prints these secrets out. Be careful with interactions with these
secrets in pull requests that you accept and merge. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-7 | Make login credentials ephemeral.
On Android:
Remove the json_key_file field from Appfile and store the string
content of the JSON in your CI system’s encrypted variable.
Read the environment variable directly in your Fastfile.
upload_to_play_store(
...
json_key_data: ENV['<variable name>']
)
Serialize your upload key (for example, using base64) and save it as
an encrypted environment variable. You can deserialize it on your CI
system during the install phase with
echo "$PLAY_STORE_UPLOAD_KEY" | base64 --decode > [path to your upload keystore]
On iOS:
Move the local environment variable FASTLANE_PASSWORD to use
encrypted environment variables on the CI system.
The CI system needs access to your distribution certificate.
fastlane’s Match system is
recommended to synchronize your certificates across machines. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-8 | It’s recommended to use a Gemfile instead of using an indeterministic
gem install fastlane on the CI system each time to ensure the fastlane
dependencies are stable and reproducible between local and cloud machines.
However, this step is optional.
In both your [project]/android and [project]/ios folders, create a
Gemfile containing the following content:
source "https://rubygems.org"
gem "fastlane"
In both directories, run bundle update and check both Gemfile and
Gemfile.lock into source control.
When running locally, use bundle exec fastlane instead of fastlane. | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-9 | Create the CI test script such as .travis.yml or .cirrus.yml in your
repository root.
See fastlane CI documentation for CI specific setup.
Shard your script to run on both Linux and macOS platforms.
During the setup phase of the CI task, do the following:
Ensure Bundler is available using gem install bundler.
Run bundle install in [project]/android or [project]/ios.
Make sure the Flutter SDK is available and set in PATH.
For Android, ensure the Android SDK is available and the ANDROID_SDK_ROOT
path is set.
For iOS, you may have to specify a dependency on Xcode (for example
osx_image: xcode9.2).
In the script phase of the CI task:
Run flutter build appbundle or
flutter build ios --release --no-codesign,
depending on the platform.
cd android or cd ios
bundle exec fastlane [name of the lane]
Xcode Cloud | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-10 | bundle exec fastlane [name of the lane]
Xcode Cloud
Xcode Cloud is a continuous integration and delivery service for building,
testing, and distributing apps and frameworks for Apple platforms.
Requirements
Xcode 13.4.1 or higher.
Be enrolled in the Apple Developer Program.
Custom build script
Xcode Cloud recognizes custom build scripts that can be
used to perform additional tasks at a designated time. It also includes a set
of predefined environment variables, such as $CI_WORKSPACE, which is the
location of your cloned repository.
Note:
The temporary build environment that Xcode Cloud uses includes tools that are
part of macOS and Xcode—for example, Python—and additionally Homebrew to
support installing third-party dependencies and tools.
Post-clone script
Leverage the post-clone custom build script that runs after
Xcode Cloud clones your Git repository using the following instructions: | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-11 | Create a file at ios/ci_scripts/ci_post_clone.sh and add the content below.
This file should be added to your git repository and marked as executable.
git add
-chmod
=+x ios/ci_scripts/ci_post_clone.sh
Workflow configuration
An Xcode Cloud workflow defines the steps performed in the CI/CD process
when your workflow is triggered.
Note:
This requires that your project is already initialized with Git
and linked to a remote repository.
To create a new workflow in Xcode, use the following instructions:
Choose Product > Xcode Cloud > Create Workflow to open the
Create Workflow sheet.
Select the product (app) that the workflow should be attached to, then click
the Next button.
The next sheet displays an overview of the default workflow provided by Xcode,
and can be customized by clicking the Edit Workflow button.
Branch changes | https://docs.flutter.dev/deployment/cd/index.html |
1c300c13d3fc-12 | Branch changes
By default Xcode suggests the Branch Changes condition that starts a new build
for every change to your Git repository’s default branch.
For your app’s iOS variant, it’s reasonable that you would want Xcode Cloud to
trigger your workflow after you’ve made changes to your flutter packages, or
modified either the Dart or iOS source files within the lib\ and ios\
directories.
This can be achieved by using the following Files and Folders conditions:
Next build number
Xcode Cloud defaults the build number for new workflows to 1 and increments
it per successful build. If you’re using an existing app with a higher build
number, you’ll need to configure Xcode Cloud to use the correct build number
for it’s builds by simply specifying the Next Build Number in your iteration.
Check out Setting the next build number for Xcode Cloud builds for more
information. | https://docs.flutter.dev/deployment/cd/index.html |