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Create app.py
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app.py
ADDED
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import os
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import json
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import gradio as gr
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from games_registry import GAMES_REGISTRY
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from llm_registry import LLM_REGISTRY
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from simulators.base_simulator import PlayerType
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from typing import Dict
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# File to persist results
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RESULTS_TRACKER_FILE = "results_tracker.json"
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# Load or initialize the results tracker
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if os.path.exists(RESULTS_TRACKER_FILE):
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with open(RESULTS_TRACKER_FILE, "r") as f:
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results_tracker = json.load(f)
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else:
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results_tracker = {
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name: {opponent: {"wins": 0, "games": 0} for opponent in ["Human"] + list(LLM_REGISTRY.keys())}
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for name in ["Human"] + list(LLM_REGISTRY.keys())
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}
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def save_results_tracker():
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"""Save the results tracker to a JSON file."""
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with open(RESULTS_TRACKER_FILE, "w") as f:
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json.dump(results_tracker, f, indent=4)
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def initialize_game(game_name, player1_type, player2_type, player1_model, player2_model):
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"""Initialize the game state and simulator."""
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game_config = GAMES_REGISTRY[game_name]
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game = game_config["loader"]()
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simulator_class = game_config["simulator"]
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# Ensure models are selected if players are LLMs
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if player1_type == "llm" and not player1_model:
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raise ValueError("Player 1 is set to LLM, but no model is selected.")
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if player2_type == "llm" and not player2_model:
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raise ValueError("Player 2 is set to LLM, but no model is selected.")
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# Initialize LLMs for the players
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llms = {
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"Player 1": LLM_REGISTRY[player1_model]["model_loader"]() if player1_type == "llm" else None,
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"Player 2": LLM_REGISTRY[player2_model]["model_loader"]() if player2_type == "llm" else None,
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}
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# Map player types to names
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player_type_map = {
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"Player 1": player1_type,
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"Player 2": player2_type,
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}
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# Create the simulator
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simulator = simulator_class(
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game,
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game_name,
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llms=llms,
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player_type=player_type_map,
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)
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state = game.new_initial_state()
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return simulator, state, "Game Initialized! Click 'Next Turn' to start."
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def toggle_model_dropdown(player1, player2):
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"""Control visibility and set default models for LLM players."""
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player1_model_visible = gr.update(visible=(player1 == "llm"))
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player2_model_visible = gr.update(visible=(player2 == "llm"))
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# Set default models if the player type is "llm"
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default_model1 = list(LLM_REGISTRY.keys())[0] if player1 == "llm" else None
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default_model2 = list(LLM_REGISTRY.keys())[0] if player2 == "llm" else None
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return player1_model_visible, player2_model_visible, default_model1, default_model2
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def update_results_tracker(scores, player1, player2):
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"""Update the matrix results tracker with game outcomes."""
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player1_name = player1 if player1 != "llm" else "Human"
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player2_name = player2 if player2 != "llm" else "Human"
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# Update games played
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results_tracker[player1_name][player2_name]["games"] += 1
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results_tracker[player2_name][player1_name]["games"] += 1
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# Update wins
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if scores[0] > scores[1]: # Player 1 wins
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results_tracker[player1_name][player2_name]["wins"] += 1
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elif scores[1] > scores[0]: # Player 2 wins
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results_tracker[player2_name][player1_name]["wins"] += 1
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save_results_tracker() # Save after every update
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def calculate_matrix_leaderboard():
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"""Generate a matrix leaderboard table."""
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matrix = [[""] + list(results_tracker.keys())] # Header row
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for player, opponents in results_tracker.items():
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row = [player]
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for opponent in results_tracker.keys():
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games = opponents[opponent]["games"]
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wins = opponents[opponent]["wins"]
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win_percentage = (wins / games * 100) if games > 0 else 0
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row.append(f"{win_percentage:.2f}%")
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matrix.append(row)
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return matrix
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def play_turn(simulator, state, player1_type, player2_type, human_move=None, player1_model=None, player2_model=None):
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"""Play a single turn of the game."""
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if state.is_terminal():
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final_scores = state.returns()
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update_results_tracker(final_scores, player1_model, player2_model)
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return f"Game Over!\nFinal Scores: {final_scores}", state
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current_player = state.current_player()
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legal_moves = state.legal_actions(current_player)
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board = str(state)
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# Human player's turn
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if (player1_type == "human" and current_player == 0) or (player2_type == "human" and current_player == 1):
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if human_move is None:
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return f"Your Turn! Current Board:\n{board}\nValid Moves: {legal_moves}", state
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try:
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human_move = int(human_move)
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if human_move not in legal_moves:
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return f"Invalid move. Legal moves are: {legal_moves}\nCurrent Board:\n{board}", state
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state.apply_action(human_move)
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except ValueError:
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return f"Invalid input. Please enter a valid move number.\nValid Moves: {legal_moves}\nCurrent Board:\n{board}", state
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else:
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# LLM or bot's turn
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action = simulator._get_action(current_player, state, legal_moves)
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state.apply_action(action)
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# Continue to the next turn
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legal_moves = state.legal_actions(state.current_player())
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board = str(state)
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return f"Next Turn! Current Board:\n{board}\nValid Moves: {legal_moves}", state
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# Gradio Interface
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with gr.Blocks() as interface:
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with gr.Tab("Game Arena"):
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gr.Markdown("# LLM Game Arena\nPlay against LLMs or other players in classic games!")
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with gr.Row():
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game_dropdown = gr.Dropdown(
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choices=list(GAMES_REGISTRY.keys()),
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label="Select a Game",
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value="tic_tac_toe", # Default to Tic-Tac-Toe
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)
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with gr.Row():
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player1_dropdown = gr.Dropdown(
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choices=["human", "random_bot", "llm"],
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label="Player 1 Type",
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value="human", # Default to human
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)
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player2_dropdown = gr.Dropdown(
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choices=["human", "random_bot", "llm"],
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label="Player 2 Type",
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value="llm", # Default to LLM
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)
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with gr.Row():
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player1_model_dropdown = gr.Dropdown(
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choices=list(LLM_REGISTRY.keys()),
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label="Player 1 Model",
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value=None, # No default value if Player 1 is human
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visible=False, # Hidden by default for a human player
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)
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player2_model_dropdown = gr.Dropdown(
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choices=list(LLM_REGISTRY.keys()),
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label="Player 2 Model",
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value=list(LLM_REGISTRY.keys())[0], # Default to the first LLM for Player 2
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visible=True, # Visible by default for an LLM player
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)
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with gr.Row():
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human_input = gr.Textbox(label="Enter your move (number)", visible=True)
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with gr.Row():
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result_output = gr.Textbox(label="Game Progress", interactive=False)
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with gr.Row():
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restart_button = gr.Button("Restart Game")
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next_turn_button = gr.Button("Next Turn")
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# State management
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simulator_state = gr.State(None) # To store the simulator
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game_state = gr.State(None) # To store the game state
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restart_button.click(
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initialize_game,
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inputs=[game_dropdown, player1_dropdown, player2_dropdown, player1_model_dropdown, player2_model_dropdown],
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outputs=[simulator_state, game_state, result_output],
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)
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next_turn_button.click(
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play_turn,
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inputs=[simulator_state, game_state, player1_dropdown, player2_dropdown, human_input, player1_model_dropdown, player2_model_dropdown],
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outputs=[result_output, game_state],
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)
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with gr.Tab("Leaderboard"):
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gr.Markdown("# Matrix Leaderboard\nSee how players perform against each other!")
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leaderboard_table = gr.Dataframe(label="Leaderboard Matrix")
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def update_leaderboard_tab():
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return calculate_matrix_leaderboard()
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update_leaderboard_button = gr.Button("Update Leaderboard")
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update_leaderboard_button.click(
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update_leaderboard_tab,
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inputs=[],
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outputs=leaderboard_table,
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)
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interface.launch()
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