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.. _bpy.types.SolidifyModifier: |
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Solidify Modifier |
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The *Solidify* modifier takes the surface of any mesh and adds depth, thickness to it. |
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Options |
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.. figure:: /images/modeling_modifiers_generate_solidify_panel.png |
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:align: right |
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The Solidify modifier. |
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Thickness |
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The depth to be solidified. |
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Offset |
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A value between (-1 to 1) to locate the solidified output inside or outside the original mesh. |
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Set to 0.0, the solidified output will be centered on the original mesh. |
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Clamp |
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A value between (0 to 2) to clamp offsets to avoid self-intersection. |
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.. figure:: /images/modeling_modifiers_generate_solidify_clamp.png |
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Clamp Offset. |
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Vertex Group |
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Only vertices in this group are solidified. Their weights are multiplied by the thickness, |
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so vertices with lower weights will be less thick. |
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Invert |
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Reverses the vertex group, so that only vertices which are **not** in the vertex group are solidified. |
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Factor |
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How much the vertex weights are taken into account. |
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- On 0.0 , vertices with zero weight will have no thickness at all. |
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- On 0.5 , vertices with zero weight will be half as thick as those with full weight. |
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- On 1.0 , the weights are ignored and the *Thickness* value is used for every vertex. |
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Crease |
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These options are intended for usage with |
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the :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>` modifier. |
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.. figure:: /images/modeling_modifiers_generate_solidify_rims.png |
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:width: 350px |
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Rim and edges. In this example, the object was assigned a second material used to color the rim red. |
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Inner |
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Set a crease to the inner edges. |
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Outer |
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Set a crease to the outer edges. |
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Rim |
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Set a crease to the rim. |
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Flip Normals |
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Reverse the normals of all geometry (both the inner and outer surfaces). |
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Even Thickness |
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Maintain thickness by adjusting for sharp corners. |
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Sometimes improves quality but also increases computation time. |
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High Quality Normals |
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Normals are calculated to produce a more even thickness. |
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Sometimes improves quality but also increases computation time. |
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Fill Rim |
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Fills the gap between the inner and outer edges. |
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Only Rim |
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Will not extrude surfaces parallel to the original one, but instead will only generate the perpendicular rim. |
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.. note:: |
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*Fill Rim* and *Only Rim* only make a difference on :term:`non-manifold` objects, |
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since the rims are generated from the borders of the original geometry. |
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Material Index Offset |
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Choose a different material to use for the new geometry. |
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This is applied as an offset from the original material of the face from which it was solidified. |
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- A value of 0 means it will use the same material. |
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- A value of 1 means it will use the material immediately below the original material. |
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- A value of -2 means the material two positions above the original material will be used. |
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These are clamped to the top-most and bottom-most material slots. |
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Rim |
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Similarly, you can give another material to the rim faces. |
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.. important:: |
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The modifier thickness is calculated using local vertex coordinates. If the object has non-uniform scale, |
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the thickness will vary on different sides of the object. |
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To fix this, either :ref:`apply <bpy.ops.object.transform_apply>` |
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or :ref:`clear <bpy.ops.object.*clear>` the scale. |
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Known Limitations |
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================= |
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Even Thickness |
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-------------- |
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Solidify thickness is an approximation. |
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While *Even Thickness* and *High Quality Normals* should yield good results, |
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the final wall thickness is not guaranteed and may vary depending on the mesh topology. |
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In order to maintain precise wall thickness in every case, we would need to add/remove faces on the offset shell, |
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something this modifier does not do since this would add a lot of complexity and slow it down. |
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