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.. _bpy.types.MaskModifier: |
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Mask Modifier |
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The *Mask* modifier allows vertices of an object to be hidden dynamically based on vertex groups. |
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Options |
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Mode |
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The Mask Modifier can hide parts of a mesh based on two different modes, selectable from this select menu. |
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Vertex Group |
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When the *Vertex Group* option is selected, |
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all vertices belonging to the chosen Vertex Group (with a weight above zero) will be visible, |
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and all other vertices will be hidden. |
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.. list-table:: |
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The Mask modifier, Vertex Group mode. |
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* - .. figure:: /images/modeling_modifiers_generate_mask_vertex-group.png |
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- .. figure:: /images/modeling_modifiers_generate_mask_panel-vertex-group.png |
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Armature |
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When in Pose Mode, |
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vertices belonging to the Vertex Group associated with the active bone (same names) will be visible. |
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Vertices not in that group will be hidden. |
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.. list-table:: |
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The Mask modifier, Armature mode. |
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* - .. figure:: /images/modeling_modifiers_generate_mask_armature.png |
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- .. figure:: /images/modeling_modifiers_generate_mask_panel-armature.png |
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Inverse |
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Normally, vertices belonging to the selected Vertex Group (or group associated with the active pose bone) |
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will be shown. The *Invert* toggle allows you to reverse this behavior, instead only showing vertices |
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which do not belong to the Vertex Group. |
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Threshold |
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Vertices with weights less or equal to this value will be hidden. |
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