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<div class="section" id="markers"> |
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<span id="bpy-ops-marker"></span><span id="bpy-types-timelinemarker"></span><h1>Markers<a class="headerlink" href="#markers" title="Permalink to this headline">¶</a></h1> |
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<p>Markers are used to denote frames with key points or significant events within an animation. |
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E.g. it could be that a character’s animation starts, the camera changes position, or a door opens. |
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Markers can be given names to make them more meaningful at a quick glance. |
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They are available in many of Blender’s editors.</p> |
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<div class="admonition note"> |
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<p class="first admonition-title">Note</p> |
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<p class="last">Unlike keyframes, markers are always placed at a whole frame number, you cannot set a marker at frame 2.5.</p> |
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</div> |
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<p>Markers can be created and edited in the following editors:</p> |
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<ul class="simple"> |
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<li><a class="reference internal" href="../editors/graph_editor/introduction.html"><span class="doc">Graph Editor</span></a></li> |
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<li><a class="reference internal" href="../editors/dope_sheet/introduction.html"><span class="doc">Dope Sheet</span></a></li> |
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<li><a class="reference internal" href="../editors/nla/index.html"><span class="doc">NLA Editor</span></a></li> |
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<li><a class="reference internal" href="../video_editing/index.html"><span class="doc">Video Sequence Editor</span></a></li> |
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<li><a class="reference internal" href="../editors/timeline.html"><span class="doc">Timeline</span></a></li> |
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</ul> |
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<div class="admonition note"> |
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<p class="first admonition-title">Note</p> |
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<p class="last">A marker created in one of these editors will also appear in all others that support them.</p> |
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</div> |
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<div class="section" id="types"> |
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<h2>Types<a class="headerlink" href="#types" title="Permalink to this headline">¶</a></h2> |
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<p>Besides standard markers, <em>pose markers</em> are another type of markers, |
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which are specific to armatures and shape keys. |
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They are used to denote poses in the Action Editor mode and Shape Keys Editor of Dope Sheet.</p> |
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</div> |
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<div class="section" id="visualization"> |
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<h2>Visualization<a class="headerlink" href="#visualization" title="Permalink to this headline">¶</a></h2> |
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<div class="section" id="standard"> |
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<h3>Standard<a class="headerlink" href="#standard" title="Permalink to this headline">¶</a></h3> |
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<div class="figure align-right"> |
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<img alt="../_images/animation_markers_standard.png" src="../_images/animation_markers_standard.png" /> |
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</div> |
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<p>Most of the editors visualize markers as small white triangles in a separate |
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row at their bottom, empty if unselected or filled if selected.</p> |
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<p>If they have a name, this is shown to their right in white.</p> |
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<p>Vertical dashed lines can be enabled via the <span class="menuselection">View ‣ Show Marker Lines</span> menu option.</p> |
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</div> |
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<div class="section" id="d-viewport"> |
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<h3>3D Viewport<a class="headerlink" href="#d-viewport" title="Permalink to this headline">¶</a></h3> |
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<div class="figure align-right"> |
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<img alt="../_images/animation_markers_3d-view.png" src="../_images/animation_markers_3d-view.png" /> |
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</div> |
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<p>The 3D Viewport does not allow you to create, edit or remove markers, |
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but it shows their name in the Object Info in the upper left corner, |
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when on their frame.</p> |
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</div> |
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<div class="section" id="pose-markers"> |
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<h3>Pose Markers<a class="headerlink" href="#pose-markers" title="Permalink to this headline">¶</a></h3> |
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<div class="figure align-right"> |
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<img alt="../_images/animation_markers_pose.png" src="../_images/animation_markers_pose.png" /> |
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</div> |
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<p>Pose markers show a diamond-shaped icon in the Dope Sheet. |
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In the NLA editor the pose markers are shown as a red dashed line.</p> |
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<div class="lead docutils container"> |
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</div> |
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</div> |
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</div> |
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<div class="section" id="add-marker"> |
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<h2>Add Marker<a class="headerlink" href="#add-marker" title="Permalink to this headline">¶</a></h2> |
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<div class="refbox admonition"> |
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<p class="first admonition-title">Reference</p> |
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<table class="last docutils field-list" frame="void" rules="none"> |
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<col class="field-name" /> |
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<col class="field-body" /> |
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<tbody valign="top"> |
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<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
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</tr> |
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<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Add Marker</span></td> |
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</tr> |
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<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">M</kbd></td> |
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</tr> |
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</tbody> |
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</table> |
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</div> |
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<p>The simplest way to add a marker is to move to the frame where you would like it to appear, |
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and press <kbd class="kbd docutils literal notranslate">M</kbd>.</p> |
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<div class="admonition hint"> |
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<p class="first admonition-title">Hint</p> |
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<p class="last">Markers can also be added during playback.</p> |
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</div> |
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<div class="section" id="marker-pose-add"> |
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<span id="id1"></span><h3>Pose Markers<a class="headerlink" href="#marker-pose-add" title="Permalink to this headline">¶</a></h3> |
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<p>If <em>Show Pose Markers</em> is checked, a pose marker and |
|
a new pose in the <a class="reference internal" href="armatures/properties/pose_library.html"><span class="doc">Pose Library</span></a> are added.</p> |
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</div> |
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</div> |
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<div class="section" id="selecting"> |
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<h2>Selecting<a class="headerlink" href="#selecting" title="Permalink to this headline">¶</a></h2> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">LMB</kbd></td> |
|
</tr> |
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</tbody> |
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</table> |
|
</div> |
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<p>Click <kbd class="kbd docutils literal notranslate">LMB</kbd> on the marker’s triangle to select it. |
|
Use <kbd class="kbd docutils literal notranslate">Shift-LMB</kbd> to select multiple markers.</p> |
|
<p>In the Graph Editor, Dope Sheet, NLA Editor, Timeline, and Video Sequence Editor, |
|
you can also select all markers with <kbd class="kbd docutils literal notranslate">A</kbd> while hovering the mouse over the marker row, |
|
and apply selection tools on them like Box Select, etc. |
|
(as usual, <kbd class="kbd docutils literal notranslate">LMB</kbd> to select, <kbd class="kbd docutils literal notranslate">RMB</kbd> to deselect). |
|
The corresponding options are found in the Select menu of these editors.</p> |
|
</div> |
|
<div class="section" id="editing"> |
|
<span id="animation-markers-editing"></span><h2>Editing<a class="headerlink" href="#editing" title="Permalink to this headline">¶</a></h2> |
|
<div class="section" id="duplicate-marker"> |
|
<h3>Duplicate Marker<a class="headerlink" href="#duplicate-marker" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
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</tr> |
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<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Duplicate Marker</span></td> |
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</tr> |
|
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Shift-D</kbd></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>You can duplicate the selected markers by pressing <kbd class="kbd docutils literal notranslate">Shift-D</kbd>. Once duplicated, |
|
the new ones are automatically placed in select mode, so you can move them to the desired location.</p> |
|
<div class="admonition note"> |
|
<p class="first admonition-title">Note</p> |
|
<p class="last">Note that unlike most other duplications in Blender, |
|
the names of the duplicated markers are not altered at all |
|
(no <code class="docutils literal notranslate"><span class="pre">.001</span></code> numeric counter append).</p> |
|
</div> |
|
</div> |
|
<div class="section" id="duplicate-marker-to-scene"> |
|
<h3>Duplicate Marker to Scene<a class="headerlink" href="#duplicate-marker-to-scene" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Duplicate Marker to Scene…</span></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>Duplicates the selected markers into another scene.</p> |
|
</div> |
|
<div class="section" id="deleting-markers"> |
|
<h3>Deleting Markers<a class="headerlink" href="#deleting-markers" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Delete Marker</span></td> |
|
</tr> |
|
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">X</kbd></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>To delete the selected markers simply press <kbd class="kbd docutils literal notranslate">X</kbd>, |
|
and confirm the pop-up message with <kbd class="kbd docutils literal notranslate">LMB</kbd>.</p> |
|
</div> |
|
<div class="section" id="rename-marker"> |
|
<h3>Rename Marker<a class="headerlink" href="#rename-marker" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Rename Marker</span></td> |
|
</tr> |
|
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Ctrl-M</kbd></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>Having dozens of markers scattered throughout your scene’s time will not help you much unless you |
|
know what they stand for. You can name a marker by selecting it, pressing <kbd class="kbd docutils literal notranslate">Ctrl-M</kbd>, |
|
typing the name, and pressing the OK button.</p> |
|
</div> |
|
<div class="section" id="move-marker"> |
|
<h3>Move Marker<a class="headerlink" href="#move-marker" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Move Marker</span></td> |
|
</tr> |
|
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">G</kbd></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>Once you have one or more markers selected, press <kbd class="kbd docutils literal notranslate">G</kbd>, |
|
while hovering with the mouse over the marker bar, |
|
to move them, and confirm the move with <kbd class="kbd docutils literal notranslate">LMB</kbd> or <kbd class="kbd docutils literal notranslate">Return</kbd> |
|
(as usual, cancel the move with <kbd class="kbd docutils literal notranslate">RMB</kbd>, or <kbd class="kbd docutils literal notranslate">Esc</kbd>). |
|
Or drag them with the <kbd class="kbd docutils literal notranslate">LMB</kbd>.</p> |
|
<p>By default, you move the markers in one-frame steps, but if you hold <kbd class="kbd docutils literal notranslate">Ctrl</kbd>, |
|
the markers will move in steps corresponding to one second (according to the scene’s <em>FPS</em>).</p> |
|
</div> |
|
<div class="section" id="show-pose-markers"> |
|
<h3>Show Pose Markers<a class="headerlink" href="#show-pose-markers" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">todo <2.8</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Editor:</th><td class="field-body">Action Editor and Shape Keys Editor</td> |
|
</tr> |
|
<tr class="field-odd field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Show Pose Markers</span></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>Pose markers are only shown and editable in Action editor or Shape Keys editor by enabling |
|
the <span class="menuselection">Marker ‣ Show Pose Markers</span> checkbox.</p> |
|
</div> |
|
<div class="section" id="make-markers-local"> |
|
<h3>Make Markers Local<a class="headerlink" href="#make-markers-local" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Make Markers Local</span></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>It is possible to convert standard markers into pose markers with <span class="menuselection">Marker ‣ Make Markers Local</span>. |
|
Note that the original marker will be gone. If you want to keep it, make a duplicate before you convert.</p> |
|
</div> |
|
<div class="section" id="jump-to-next-previous-marker"> |
|
<h3>Jump to Next/Previous Marker<a class="headerlink" href="#jump-to-next-previous-marker" title="Permalink to this headline">¶</a></h3> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Jump to Next/Previous Marker</span></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p>Moves the playhead to the next/previous marker relative to the current playhead position.</p> |
|
</div> |
|
</div> |
|
<div class="section" id="bind-camera-to-marker"> |
|
<span id="marker-bind-camera"></span><h2>Bind Camera to Marker<a class="headerlink" href="#bind-camera-to-marker" title="Permalink to this headline">¶</a></h2> |
|
<div class="refbox admonition"> |
|
<p class="first admonition-title">Reference</p> |
|
<table class="last docutils field-list" frame="void" rules="none"> |
|
<col class="field-name" /> |
|
<col class="field-body" /> |
|
<tbody valign="top"> |
|
<tr class="field-odd field"><th class="field-name">Editor:</th><td class="field-body">Timeline</td> |
|
</tr> |
|
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Bind Camera to Markers</span></td> |
|
</tr> |
|
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Ctrl-B</kbd></td> |
|
</tr> |
|
</tbody> |
|
</table> |
|
</div> |
|
<p><em>Bind Camera to Markers</em> is a special operator only available in the <em>Timeline</em>. |
|
The operator allows markers to be used to set the active object as the active camera.</p> |
|
<p>To use this operator, select the object to become the active camera |
|
and select a marker to bind the active camera to. |
|
If no marker is selected when the operator is preformed, a marker will be added. |
|
When an object is bound to a marker, the marker will be renamed to the name of the active object. |
|
These markers also have a camera icon next to the left of the name |
|
to easily distinguish them from other informative markers</p> |
|
<p>These markers can be moved to change the frame at which |
|
the active camera is changed to the object the marker is bound to.</p> |
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</div> |
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