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<div class="section" id="markers">
<span id="bpy-ops-marker"></span><span id="bpy-types-timelinemarker"></span><h1>Markers<a class="headerlink" href="#markers" title="Permalink to this headline"></a></h1>
<p>Markers are used to denote frames with key points or significant events within an animation.
E.g. it could be that a character’s animation starts, the camera changes position, or a door opens.
Markers can be given names to make them more meaningful at a quick glance.
They are available in many of Blender’s editors.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">Unlike keyframes, markers are always placed at a whole frame number, you cannot set a marker at frame 2.5.</p>
</div>
<p>Markers can be created and edited in the following editors:</p>
<ul class="simple">
<li><a class="reference internal" href="../editors/graph_editor/introduction.html"><span class="doc">Graph Editor</span></a></li>
<li><a class="reference internal" href="../editors/dope_sheet/introduction.html"><span class="doc">Dope Sheet</span></a></li>
<li><a class="reference internal" href="../editors/nla/index.html"><span class="doc">NLA Editor</span></a></li>
<li><a class="reference internal" href="../video_editing/index.html"><span class="doc">Video Sequence Editor</span></a></li>
<li><a class="reference internal" href="../editors/timeline.html"><span class="doc">Timeline</span></a></li>
</ul>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">A marker created in one of these editors will also appear in all others that support them.</p>
</div>
<div class="section" id="types">
<h2>Types<a class="headerlink" href="#types" title="Permalink to this headline"></a></h2>
<p>Besides standard markers, <em>pose markers</em> are another type of markers,
which are specific to armatures and shape keys.
They are used to denote poses in the Action Editor mode and Shape Keys Editor of Dope Sheet.</p>
</div>
<div class="section" id="visualization">
<h2>Visualization<a class="headerlink" href="#visualization" title="Permalink to this headline"></a></h2>
<div class="section" id="standard">
<h3>Standard<a class="headerlink" href="#standard" title="Permalink to this headline"></a></h3>
<div class="figure align-right">
<img alt="../_images/animation_markers_standard.png" src="../_images/animation_markers_standard.png" />
</div>
<p>Most of the editors visualize markers as small white triangles in a separate
row at their bottom, empty if unselected or filled if selected.</p>
<p>If they have a name, this is shown to their right in white.</p>
<p>Vertical dashed lines can be enabled via the <span class="menuselection">View ‣ Show Marker Lines</span> menu option.</p>
</div>
<div class="section" id="d-viewport">
<h3>3D Viewport<a class="headerlink" href="#d-viewport" title="Permalink to this headline"></a></h3>
<div class="figure align-right">
<img alt="../_images/animation_markers_3d-view.png" src="../_images/animation_markers_3d-view.png" />
</div>
<p>The 3D Viewport does not allow you to create, edit or remove markers,
but it shows their name in the Object Info in the upper left corner,
when on their frame.</p>
</div>
<div class="section" id="pose-markers">
<h3>Pose Markers<a class="headerlink" href="#pose-markers" title="Permalink to this headline"></a></h3>
<div class="figure align-right">
<img alt="../_images/animation_markers_pose.png" src="../_images/animation_markers_pose.png" />
</div>
<p>Pose markers show a diamond-shaped icon in the Dope Sheet.
In the NLA editor the pose markers are shown as a red dashed line.</p>
<div class="lead docutils container">
</div>
</div>
</div>
<div class="section" id="add-marker">
<h2>Add Marker<a class="headerlink" href="#add-marker" title="Permalink to this headline"></a></h2>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Add Marker</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">M</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>The simplest way to add a marker is to move to the frame where you would like it to appear,
and press <kbd class="kbd docutils literal notranslate">M</kbd>.</p>
<div class="admonition hint">
<p class="first admonition-title">Hint</p>
<p class="last">Markers can also be added during playback.</p>
</div>
<div class="section" id="marker-pose-add">
<span id="id1"></span><h3>Pose Markers<a class="headerlink" href="#marker-pose-add" title="Permalink to this headline"></a></h3>
<p>If <em>Show Pose Markers</em> is checked, a pose marker and
a new pose in the <a class="reference internal" href="armatures/properties/pose_library.html"><span class="doc">Pose Library</span></a> are added.</p>
</div>
</div>
<div class="section" id="selecting">
<h2>Selecting<a class="headerlink" href="#selecting" title="Permalink to this headline"></a></h2>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">LMB</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>Click <kbd class="kbd docutils literal notranslate">LMB</kbd> on the marker’s triangle to select it.
Use <kbd class="kbd docutils literal notranslate">Shift-LMB</kbd> to select multiple markers.</p>
<p>In the Graph Editor, Dope Sheet, NLA Editor, Timeline, and Video Sequence Editor,
you can also select all markers with <kbd class="kbd docutils literal notranslate">A</kbd> while hovering the mouse over the marker row,
and apply selection tools on them like Box Select, etc.
(as usual, <kbd class="kbd docutils literal notranslate">LMB</kbd> to select, <kbd class="kbd docutils literal notranslate">RMB</kbd> to deselect).
The corresponding options are found in the Select menu of these editors.</p>
</div>
<div class="section" id="editing">
<span id="animation-markers-editing"></span><h2>Editing<a class="headerlink" href="#editing" title="Permalink to this headline"></a></h2>
<div class="section" id="duplicate-marker">
<h3>Duplicate Marker<a class="headerlink" href="#duplicate-marker" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Duplicate Marker</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Shift-D</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>You can duplicate the selected markers by pressing <kbd class="kbd docutils literal notranslate">Shift-D</kbd>. Once duplicated,
the new ones are automatically placed in select mode, so you can move them to the desired location.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">Note that unlike most other duplications in Blender,
the names of the duplicated markers are not altered at all
(no <code class="docutils literal notranslate"><span class="pre">.001</span></code> numeric counter append).</p>
</div>
</div>
<div class="section" id="duplicate-marker-to-scene">
<h3>Duplicate Marker to Scene<a class="headerlink" href="#duplicate-marker-to-scene" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Duplicate Marker to Scene…</span></td>
</tr>
</tbody>
</table>
</div>
<p>Duplicates the selected markers into another scene.</p>
</div>
<div class="section" id="deleting-markers">
<h3>Deleting Markers<a class="headerlink" href="#deleting-markers" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Delete Marker</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">X</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>To delete the selected markers simply press <kbd class="kbd docutils literal notranslate">X</kbd>,
and confirm the pop-up message with <kbd class="kbd docutils literal notranslate">LMB</kbd>.</p>
</div>
<div class="section" id="rename-marker">
<h3>Rename Marker<a class="headerlink" href="#rename-marker" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Rename Marker</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Ctrl-M</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>Having dozens of markers scattered throughout your scene’s time will not help you much unless you
know what they stand for. You can name a marker by selecting it, pressing <kbd class="kbd docutils literal notranslate">Ctrl-M</kbd>,
typing the name, and pressing the OK button.</p>
</div>
<div class="section" id="move-marker">
<h3>Move Marker<a class="headerlink" href="#move-marker" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Move Marker</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">G</kbd></td>
</tr>
</tbody>
</table>
</div>
<p>Once you have one or more markers selected, press <kbd class="kbd docutils literal notranslate">G</kbd>,
while hovering with the mouse over the marker bar,
to move them, and confirm the move with <kbd class="kbd docutils literal notranslate">LMB</kbd> or <kbd class="kbd docutils literal notranslate">Return</kbd>
(as usual, cancel the move with <kbd class="kbd docutils literal notranslate">RMB</kbd>, or <kbd class="kbd docutils literal notranslate">Esc</kbd>).
Or drag them with the <kbd class="kbd docutils literal notranslate">LMB</kbd>.</p>
<p>By default, you move the markers in one-frame steps, but if you hold <kbd class="kbd docutils literal notranslate">Ctrl</kbd>,
the markers will move in steps corresponding to one second (according to the scene’s <em>FPS</em>).</p>
</div>
<div class="section" id="show-pose-markers">
<h3>Show Pose Markers<a class="headerlink" href="#show-pose-markers" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">todo &lt;2.8</td>
</tr>
<tr class="field-even field"><th class="field-name">Editor:</th><td class="field-body">Action Editor and Shape Keys Editor</td>
</tr>
<tr class="field-odd field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Show Pose Markers</span></td>
</tr>
</tbody>
</table>
</div>
<p>Pose markers are only shown and editable in Action editor or Shape Keys editor by enabling
the <span class="menuselection">Marker ‣ Show Pose Markers</span> checkbox.</p>
</div>
<div class="section" id="make-markers-local">
<h3>Make Markers Local<a class="headerlink" href="#make-markers-local" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Make Markers Local</span></td>
</tr>
</tbody>
</table>
</div>
<p>It is possible to convert standard markers into pose markers with <span class="menuselection">Marker ‣ Make Markers Local</span>.
Note that the original marker will be gone. If you want to keep it, make a duplicate before you convert.</p>
</div>
<div class="section" id="jump-to-next-previous-marker">
<h3>Jump to Next/Previous Marker<a class="headerlink" href="#jump-to-next-previous-marker" title="Permalink to this headline"></a></h3>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Mode:</th><td class="field-body">All modes</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Jump to Next/Previous Marker</span></td>
</tr>
</tbody>
</table>
</div>
<p>Moves the playhead to the next/previous marker relative to the current playhead position.</p>
</div>
</div>
<div class="section" id="bind-camera-to-marker">
<span id="marker-bind-camera"></span><h2>Bind Camera to Marker<a class="headerlink" href="#bind-camera-to-marker" title="Permalink to this headline"></a></h2>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Editor:</th><td class="field-body">Timeline</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Marker ‣ Bind Camera to Markers</span></td>
</tr>
<tr class="field-odd field"><th class="field-name">Hotkey:</th><td class="field-body"><kbd class="kbd docutils literal notranslate">Ctrl-B</kbd></td>
</tr>
</tbody>
</table>
</div>
<p><em>Bind Camera to Markers</em> is a special operator only available in the <em>Timeline</em>.
The operator allows markers to be used to set the active object as the active camera.</p>
<p>To use this operator, select the object to become the active camera
and select a marker to bind the active camera to.
If no marker is selected when the operator is preformed, a marker will be added.
When an object is bound to a marker, the marker will be renamed to the name of the active object.
These markers also have a camera icon next to the left of the name
to easily distinguish them from other informative markers</p>
<p>These markers can be moved to change the frame at which
the active camera is changed to the object the marker is bound to.</p>
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