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.. _bpy.types.DecimateModifier: |
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Decimate Modifier |
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The *Decimate* modifier allows you to reduce the vertex/face count of a mesh with minimal shape changes. |
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This is not usually used on meshes which have been created by modeling carefully and economically |
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(where all vertices and faces are necessary to correctly define the shape). |
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But if the mesh is the result of complex modeling, |
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sculpting and/or applied :doc:`Subdivision Surface </modeling/modifiers/generate/subdivision_surface>`/ |
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:doc:`Multiresolution </modeling/modifiers/generate/multiresolution>` modifiers, |
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the *Decimate* one can be used to reduce the polygon count for a performance increase, |
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or simply remove unnecessary vertices and edges. |
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Unlike the majority of existing modifiers, this one does not allow |
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you to visualize your changes in Edit Mode. |
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Options |
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======= |
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Decimate Type |
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------------- |
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Collapse |
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^^^^^^^^ |
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.. figure:: /images/modeling_modifiers_generate_decimate_panel-collapse.png |
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:align: right |
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The Decimate modifier in Collapse mode. |
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Merges vertices together progressively, taking the shape of the mesh into account. |
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Ratio |
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The ratio of faces to keep after decimation. |
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- On 1.0: the mesh is unchanged. |
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- On 0.5: edges have been collapsed such that half the number of faces remain (see note below). |
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- On 0.0: all faces have been removed. |
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.. note:: |
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Although the *Ratio* is directly proportional to the number of remaining faces, |
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triangles are used when calculating the ratio. |
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This means that if your mesh contains quads or other polygons, |
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the number of remaining faces will be larger than expected, |
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because those will remain unchanged if their edges are not collapsed. |
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This is only true if the *Triangulate* option is disabled. |
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Vertex Group |
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A vertex group that controls what parts of the mesh are decimated. |
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Factor |
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The amount of influence the *Vertex Group* has on the decimation. |
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Triangulate |
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Keeps any resulting triangulated geometry from the decimation process. |
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Symmetry |
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Maintains symmetry on a single axis. |
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Un-Subdivide |
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^^^^^^^^^^^^ |
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.. figure:: /images/modeling_modifiers_generate_decimate_panel-un-subdivide.png |
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:align: right |
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The Decimate modifier in Un-Subdivide mode. |
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It can be thought of as the reverse of subdivide. |
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It attempts to remove edges that were the result of a subdivide operation. |
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It is intended for meshes with a mainly grid-based topology (without giving uneven geometry). |
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If additional editing has been done after the subdivide operation, the results may be unexpected. |
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Iterations |
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The number of times to perform the un-subdivide operation. |
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Two iterations is the same as one subdivide operation, so you will usually want to use even numbers. |
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Planar |
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^^^^^^ |
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.. figure:: /images/modeling_modifiers_generate_decimate_panel-planar.png |
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:align: right |
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The Decimate modifier in Planar mode. |
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It reduces details on forms comprised of mainly flat surfaces. |
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Angle Limit |
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Dissolve geometry which form angles (between surfaces) higher than this setting. |
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All Boundaries |
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When enabled, all vertices along the boundaries of faces are dissolved. |
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This can give nicer results when using a high *Angle Limit*. |
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Delimit |
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Prevent dissolving geometry in certain places. |
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Normal |
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Does not dissolve edges on the borders of areas where the face normals are reversed. |
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Material |
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Does not dissolve edges on the borders of where different materials are assigned. |
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Seam |
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Does not dissolve edges marked as seams. |
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Further Options |
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--------------- |
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Face Count |
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This label shows the number of remaining faces as a result of applying the *Decimate* modifier. |
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