Spaces:
Running
on
Zero
Running
on
Zero
kwabs22
commited on
Commit
·
c9ef21a
1
Parent(s):
ec2dcdb
Trying to simplify
Browse files
app.py
CHANGED
@@ -535,14 +535,19 @@ with gr.Blocks() as demo:
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with gr.Tab("Skeleton Generator"):
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gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
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gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
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# with gr.Tab("Generate Timeline"):
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# with gr.Tab("Asset generation considered"):
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# gr.HTML("Iframes are a placeholder for sample assets")
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# with gr.Tab("Prototype for finegrained editing of time line before conversion to game format"):
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with gr.Row():
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gr.Textbox(value=timeline_with_media, lines=4)
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gr.Textbox(value=timeline_without_media, lines=4)
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gr.HTML("Splits by new line")
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input_text = gr.Textbox(label="Input Text", lines=10)
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output_group = gr.Group()
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@@ -550,17 +555,6 @@ with gr.Blocks() as demo:
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@gr.render(inputs=input_text)
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def update(text):
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return show_elements(text)
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# with gr.Tab("Conversion of game version"):
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gr.HTML("Can copy in the Test Example State Machine tab - only linear path for now")
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media_checkbox = gr.Checkbox(label="Include Media")
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output_text = gr.Code(language="json")
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media_checkbox.change(
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fn=show_game_structure,
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inputs=[media_checkbox],
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outputs=[output_text]
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)
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# with gr.Tab("Without Asset generation consideration"):
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gr.Markdown("# Story and Timeline Generator")
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gr.Markdown("Click the button to generate a random timeline and story based on UI elements and story events. <br>Ask an LLM to use this to write a story around")
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with gr.Tab("Skeleton Generator"):
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gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
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gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
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with gr.Row():
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gr.Textbox(value=timeline_with_media, lines=4)
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gr.Textbox(value=timeline_without_media, lines=4)
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with gr.Tab(""):
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gr.HTML("Can copy in the Test Example State Machine tab - only linear path for now")
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media_checkbox = gr.Checkbox(label="Include Media")
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output_text = gr.Code(language="json")
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media_checkbox.change(
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fn=show_game_structure,
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inputs=[media_checkbox],
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outputs=[output_text]
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)
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gr.HTML("Splits by new line")
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input_text = gr.Textbox(label="Input Text", lines=10)
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output_group = gr.Group()
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@gr.render(inputs=input_text)
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def update(text):
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return show_elements(text)
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gr.Markdown("# Story and Timeline Generator")
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gr.Markdown("Click the button to generate a random timeline and story based on UI elements and story events. <br>Ask an LLM to use this to write a story around")
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